Flutter Impeller
filter_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <algorithm>
8 #include <cmath>
9 #include <cstddef>
10 #include <memory>
11 #include <optional>
12 #include <tuple>
13 #include <utility>
14 
15 #include "flutter/fml/logging.h"
16 #include "impeller/core/formats.h"
27 #include "impeller/entity/entity.h"
31 
32 namespace impeller {
33 
36 
37 std::shared_ptr<FilterContents> FilterContents::MakeGaussianBlur(
38  const FilterInput::Ref& input,
39  Sigma sigma_x,
40  Sigma sigma_y,
41  Entity::TileMode tile_mode,
42  std::optional<Rect> bounds,
43  FilterContents::BlurStyle mask_blur_style,
44  const Geometry* mask_geometry) {
45  auto blur = std::make_shared<GaussianBlurFilterContents>(
46  sigma_x.sigma, sigma_y.sigma, tile_mode, bounds, mask_blur_style,
47  mask_geometry);
48  blur->SetInputs({input});
49  return blur;
50 }
51 
52 std::shared_ptr<FilterContents> FilterContents::MakeBorderMaskBlur(
53  FilterInput::Ref input,
54  Sigma sigma_x,
55  Sigma sigma_y,
56  BlurStyle blur_style) {
57  auto filter = std::make_shared<BorderMaskBlurFilterContents>();
58  filter->SetInputs({std::move(input)});
59  filter->SetSigma(sigma_x, sigma_y);
60  filter->SetBlurStyle(blur_style);
61  return filter;
62 }
63 
64 std::shared_ptr<FilterContents> FilterContents::MakeDirectionalMorphology(
65  FilterInput::Ref input,
66  Radius radius,
67  Vector2 direction,
68  MorphType morph_type) {
69  auto filter = std::make_shared<DirectionalMorphologyFilterContents>();
70  filter->SetInputs({std::move(input)});
71  filter->SetRadius(radius);
72  filter->SetDirection(direction);
73  filter->SetMorphType(morph_type);
74  return filter;
75 }
76 
77 std::shared_ptr<FilterContents> FilterContents::MakeMorphology(
78  FilterInput::Ref input,
79  Radius radius_x,
80  Radius radius_y,
81  MorphType morph_type) {
82  auto x_morphology = MakeDirectionalMorphology(std::move(input), radius_x,
83  Point(1, 0), morph_type);
84  auto y_morphology = MakeDirectionalMorphology(
85  FilterInput::Make(x_morphology), radius_y, Point(0, 1), morph_type);
86  return y_morphology;
87 }
88 
89 std::shared_ptr<FilterContents> FilterContents::MakeMatrixFilter(
90  FilterInput::Ref input,
91  const Matrix& matrix,
92  const SamplerDescriptor& desc) {
93  auto filter = std::make_shared<MatrixFilterContents>();
94  filter->SetInputs({std::move(input)});
95  filter->SetMatrix(matrix);
96  filter->SetSamplerDescriptor(desc);
97  return filter;
98 }
99 
100 std::shared_ptr<FilterContents> FilterContents::MakeLocalMatrixFilter(
101  FilterInput::Ref input,
102  const Matrix& matrix) {
103  auto filter = std::make_shared<LocalMatrixFilterContents>();
104  filter->SetInputs({std::move(input)});
105  filter->SetMatrix(matrix);
106  return filter;
107 }
108 
109 std::shared_ptr<FilterContents> FilterContents::MakeYUVToRGBFilter(
110  std::shared_ptr<Texture> y_texture,
111  std::shared_ptr<Texture> uv_texture,
112  YUVColorSpace yuv_color_space) {
113  auto filter = std::make_shared<impeller::YUVToRGBFilterContents>();
114  filter->SetInputs({impeller::FilterInput::Make(y_texture),
115  impeller::FilterInput::Make(uv_texture)});
116  filter->SetYUVColorSpace(yuv_color_space);
117  return filter;
118 }
119 
120 std::shared_ptr<FilterContents> FilterContents::MakeRuntimeEffect(
121  FilterInput::Ref input,
122  std::shared_ptr<RuntimeStage> runtime_stage,
123  std::shared_ptr<std::vector<uint8_t>> uniforms,
124  std::vector<RuntimeEffectContents::TextureInput> texture_inputs) {
125  auto filter = std::make_shared<impeller::RuntimeEffectFilterContents>();
126  filter->SetInputs({std::move(input)});
127  filter->SetRuntimeStage(std::move(runtime_stage));
128  filter->SetUniforms(std::move(uniforms));
129  filter->SetTextureInputs(std::move(texture_inputs));
130  return filter;
131 }
132 
134 
136 
138  inputs_ = std::move(inputs);
139 }
140 
141 void FilterContents::SetEffectTransform(const Matrix& effect_transform) {
142  effect_transform_ = effect_transform;
143 
144  for (auto& input : inputs_) {
145  input->SetEffectTransform(effect_transform);
146  }
147 }
148 
150  const Entity& entity,
151  RenderPass& pass) const {
152  auto filter_coverage = GetCoverage(entity);
153  if (!filter_coverage.has_value()) {
154  return true;
155  }
156 
157  // Run the filter.
158 
159  auto maybe_entity = GetEntity(renderer, entity, GetCoverageHint());
160  if (!maybe_entity.has_value()) {
161  return true;
162  }
163  maybe_entity->SetClipDepth(entity.GetClipDepth());
164  return maybe_entity->Render(renderer, pass);
165 }
166 
167 std::optional<Rect> FilterContents::GetLocalCoverage(
168  const Entity& local_entity) const {
169  auto coverage = GetFilterCoverage(inputs_, local_entity, effect_transform_);
170  auto coverage_hint = GetCoverageHint();
171  if (coverage_hint.has_value() && coverage.has_value()) {
172  coverage = coverage->Intersection(coverage_hint.value());
173  }
174 
175  return coverage;
176 }
177 
178 std::optional<Rect> FilterContents::GetCoverage(const Entity& entity) const {
179  Entity entity_with_local_transform = entity.Clone();
180  entity_with_local_transform.SetTransform(GetTransform(entity.GetTransform()));
181 
182  return GetLocalCoverage(entity_with_local_transform);
183 }
184 
185 std::optional<Rect> FilterContents::GetFilterCoverage(
186  const FilterInput::Vector& inputs,
187  const Entity& entity,
188  const Matrix& effect_transform) const {
189  // The default coverage of FilterContents is just the union of its inputs'
190  // coverage. FilterContents implementations may choose to adjust this
191  // coverage depending on the use case.
192 
193  if (inputs_.empty()) {
194  return std::nullopt;
195  }
196 
197  std::optional<Rect> result;
198  for (const auto& input : inputs) {
199  auto coverage = input->GetCoverage(entity);
200  if (!coverage.has_value()) {
201  continue;
202  }
203  if (!result.has_value()) {
204  result = coverage;
205  continue;
206  }
207  result = result->Union(coverage.value());
208  }
209  return result;
210 }
211 
213  const Matrix& effect_transform,
214  const Rect& output_limit) const {
215  auto filter_input_coverage =
216  GetFilterSourceCoverage(effect_transform_, output_limit);
217 
218  if (!filter_input_coverage.has_value()) {
219  return std::nullopt;
220  }
221 
222  std::optional<Rect> inputs_coverage;
223  for (const auto& input : inputs_) {
224  auto input_coverage = input->GetSourceCoverage(
225  effect_transform, filter_input_coverage.value());
226  if (!input_coverage.has_value()) {
227  return std::nullopt;
228  }
229  inputs_coverage = Rect::Union(inputs_coverage, input_coverage.value());
230  }
231  return inputs_coverage;
232 }
233 
234 std::optional<Entity> FilterContents::GetEntity(
235  const ContentContext& renderer,
236  const Entity& entity,
237  const std::optional<Rect>& coverage_hint) const {
238  Entity entity_with_local_transform = entity.Clone();
239  entity_with_local_transform.SetTransform(GetTransform(entity.GetTransform()));
240 
241  std::optional<Rect> coverage = GetLocalCoverage(entity_with_local_transform);
242  if (!coverage.has_value() || coverage->IsEmpty()) {
243  return std::nullopt;
244  }
245 
246  return RenderFilter(inputs_, //
247  renderer, //
248  entity_with_local_transform, //
249  effect_transform_, //
250  coverage.value(), //
251  coverage_hint //
252  );
253 }
254 
255 std::optional<Snapshot> FilterContents::RenderToSnapshot(
256  const ContentContext& renderer,
257  const Entity& entity,
258  const SnapshotOptions& options) const {
259  // Resolve the render instruction (entity) from the filter and render it to a
260  // snapshot.
261  if (std::optional<Entity> result =
262  GetEntity(renderer, entity, options.coverage_limit);
263  result.has_value()) {
264  return result->GetContents()->RenderToSnapshot(
265  renderer, result.value(),
266  {.coverage_limit = options.coverage_limit,
267  .sampler_descriptor = std::nullopt,
268  .msaa_enabled = true,
269  .mip_count = options.mip_count,
270  .label = options.label});
271  }
272 
273  return std::nullopt;
274 }
275 
276 Matrix FilterContents::GetLocalTransform(const Matrix& parent_transform) const {
277  return Matrix();
278 }
279 
280 Matrix FilterContents::GetTransform(const Matrix& parent_transform) const {
281  return parent_transform * GetLocalTransform(parent_transform);
282 }
283 
285  for (auto& input : inputs_) {
286  input->SetRenderingMode(rendering_mode);
287  }
288 }
289 
290 } // namespace impeller
const std::optional< Rect > & GetCoverageHint() const
Definition: contents.cc:137
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition: entity.cc:62
Entity Clone() const
Definition: entity.cc:159
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:46
uint32_t GetClipDepth() const
Definition: entity.cc:86
static std::shared_ptr< FilterContents > MakeGaussianBlur(const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, std::optional< Rect > bounds=std::nullopt, BlurStyle mask_blur_style=BlurStyle::kNormal, const Geometry *mask_geometry=nullptr)
static const int32_t kBlurFilterRequiredMipCount
std::optional< Entity > GetEntity(const ContentContext &renderer, const Entity &entity, const std::optional< Rect > &coverage_hint) const
Create an Entity that renders this filter's output.
static std::shared_ptr< FilterContents > MakeDirectionalMorphology(FilterInput::Ref input, Radius radius, Vector2 direction, MorphType morph_type)
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
Matrix GetTransform(const Matrix &parent_transform) const
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
static std::shared_ptr< FilterContents > MakeMorphology(FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type)
static std::shared_ptr< FilterContents > MakeBorderMaskBlur(FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
static std::shared_ptr< FilterContents > MakeLocalMatrixFilter(FilterInput::Ref input, const Matrix &matrix)
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const override
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
void SetInputs(FilterInput::Vector inputs)
The input texture sources for this filter. Each input's emitted texture is expected to have premultip...
virtual void SetRenderingMode(Entity::RenderingMode rendering_mode)
Marks this filter chain as applying in a subpass scenario.
std::optional< Rect > GetSourceCoverage(const Matrix &effect_transform, const Rect &output_limit) const
Determines the coverage of source pixels that will be needed to produce results for the specified |ou...
void SetEffectTransform(const Matrix &effect_transform)
Sets the transform which gets appended to the effect of this filter. Note that this is in addition to...
static std::shared_ptr< FilterContents > MakeMatrixFilter(FilterInput::Ref input, const Matrix &matrix, const SamplerDescriptor &desc)
static std::shared_ptr< FilterContents > MakeYUVToRGBFilter(std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space)
static std::shared_ptr< FilterContents > MakeRuntimeEffect(FilterInput::Ref input, std::shared_ptr< RuntimeStage > runtime_stage, std::shared_ptr< std::vector< uint8_t >> uniforms, std::vector< RuntimeEffectContents::TextureInput > texture_inputs)
virtual Matrix GetLocalTransform(const Matrix &parent_transform) const
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:30
YUVColorSpace
Definition: color.h:54
TPoint< Scalar > Point
Definition: point.h:425
std::optional< Rect > coverage_limit
Definition: contents.h:86
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
For convolution filters, the "radius" is the size of the convolution kernel to use on the local space...
Definition: sigma.h:48
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition: sigma.h:32
Scalar sigma
Definition: sigma.h:33
constexpr TRect Union(const TRect &o) const
Definition: rect.h:513