Flutter Impeller
texture_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <memory>
8 #include <optional>
9 #include <utility>
10 
11 #include "fml/logging.h"
12 #include "impeller/core/formats.h"
14 #include "impeller/entity/entity.h"
15 #include "impeller/entity/texture_fill.frag.h"
16 #include "impeller/entity/texture_fill.vert.h"
17 #include "impeller/entity/texture_fill_strict_src.frag.h"
18 #include "impeller/entity/tiled_texture_fill_external.frag.h"
22 
23 namespace impeller {
24 
26 
28 
29 std::shared_ptr<TextureContents> TextureContents::MakeRect(Rect destination) {
30  auto contents = std::make_shared<TextureContents>();
31  contents->destination_rect_ = destination;
32  return contents;
33 }
34 
35 void TextureContents::SetLabel(std::string_view label) {
36  label_ = label;
37 }
38 
40  destination_rect_ = rect;
41 }
42 
43 void TextureContents::SetTexture(std::shared_ptr<Texture> texture) {
44  texture_ = std::move(texture);
45 }
46 
47 std::shared_ptr<Texture> TextureContents::GetTexture() const {
48  return texture_;
49 }
50 
52  opacity_ = opacity;
53 }
54 
56  stencil_enabled_ = enabled;
57 }
58 
60  inherited_opacity_ = opacity;
61 }
62 
64  return opacity_ * inherited_opacity_;
65 }
66 
67 std::optional<Rect> TextureContents::GetCoverage(const Entity& entity) const {
68  if (GetOpacity() == 0) {
69  return std::nullopt;
70  }
71  return destination_rect_.TransformBounds(entity.GetTransform());
72 };
73 
74 std::optional<Snapshot> TextureContents::RenderToSnapshot(
75  const ContentContext& renderer,
76  const Entity& entity,
77  const SnapshotOptions& options) const {
78  // Passthrough textures that have simple rectangle paths and complete source
79  // rects.
80  auto bounds = destination_rect_;
81  auto opacity = GetOpacity();
82  if (source_rect_ == Rect::MakeSize(texture_->GetSize()) &&
83  (opacity >= 1 - kEhCloseEnough || defer_applying_opacity_)) {
84  auto scale = Vector2(bounds.GetSize() / Size(texture_->GetSize()));
85  return Snapshot{.texture = texture_,
86  .transform = entity.GetTransform() *
87  Matrix::MakeTranslation(bounds.GetOrigin()) *
88  Matrix::MakeScale(scale),
89  .sampler_descriptor = options.sampler_descriptor.value_or(
90  sampler_descriptor_),
91  .opacity = opacity,
92  .needs_rasterization_for_runtime_effects =
93  snapshots_need_rasterization_for_runtime_effects_};
94  }
96  renderer, entity,
97  {.coverage_limit = std::nullopt,
98  .sampler_descriptor =
99  options.sampler_descriptor.value_or(sampler_descriptor_),
100  .msaa_enabled = true,
101  .mip_count = options.mip_count,
102  .label = options.label,
103  .coverage_expansion = options.coverage_expansion});
104 }
105 
107  const Entity& entity,
108  RenderPass& pass) const {
109  using VS = TextureFillVertexShader;
110  using FS = TextureFillFragmentShader;
111  using FSStrict = TextureFillStrictSrcFragmentShader;
112 
113  if (destination_rect_.IsEmpty() || source_rect_.IsEmpty() ||
114  texture_ == nullptr || texture_->GetSize().IsEmpty()) {
115  return true; // Nothing to render.
116  }
117 
118 #if defined(IMPELLER_ENABLE_OPENGLES) && !defined(FML_OS_EMSCRIPTEN)
119  using FSExternal = TiledTextureFillExternalFragmentShader;
120  bool is_external_texture =
121  texture_->GetTextureDescriptor().type == TextureType::kTextureExternalOES;
122 #endif // IMPELLER_ENABLE_OPENGLES
123 
124  auto texture_coords =
125  Rect::MakeSize(texture_->GetSize()).Project(source_rect_);
126  auto& data_host_buffer = renderer.GetTransientsDataBuffer();
127 
128  std::array<VS::PerVertexData, 4> vertices = {
129  VS::PerVertexData{destination_rect_.GetLeftTop(),
130  texture_coords.GetLeftTop()},
131  VS::PerVertexData{destination_rect_.GetRightTop(),
132  texture_coords.GetRightTop()},
133  VS::PerVertexData{destination_rect_.GetLeftBottom(),
134  texture_coords.GetLeftBottom()},
135  VS::PerVertexData{destination_rect_.GetRightBottom(),
136  texture_coords.GetRightBottom()},
137  };
138  auto vertex_buffer = CreateVertexBuffer(vertices, data_host_buffer);
139 
140  VS::FrameInfo frame_info;
141  frame_info.mvp = entity.GetShaderTransform(pass);
142  frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
143 
144 #ifdef IMPELLER_DEBUG
145  if (label_.empty()) {
146  pass.SetCommandLabel("Texture Fill");
147  } else {
148  pass.SetCommandLabel("Texture Fill: " + label_);
149  }
150 #endif // IMPELLER_DEBUG
151 
152  auto pipeline_options = OptionsFromPassAndEntity(pass, entity);
153  if (!stencil_enabled_) {
154  pipeline_options.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
155  }
156  pipeline_options.primitive_type = PrimitiveType::kTriangleStrip;
157 
158  pipeline_options.depth_write_enabled =
159  stencil_enabled_ && pipeline_options.blend_mode == BlendMode::kSrc;
160 
161 #if defined(IMPELLER_ENABLE_OPENGLES) && !defined(FML_OS_EMSCRIPTEN)
162  if (is_external_texture) {
163  pass.SetPipeline(
164  renderer.GetTiledTextureExternalPipeline(pipeline_options));
165  } else {
166  pass.SetPipeline(
167  strict_source_rect_enabled_
168  ? renderer.GetTextureStrictSrcPipeline(pipeline_options)
169  : renderer.GetTexturePipeline(pipeline_options));
170  }
171 #else
172  pass.SetPipeline(strict_source_rect_enabled_
173  ? renderer.GetTextureStrictSrcPipeline(pipeline_options)
174  : renderer.GetTexturePipeline(pipeline_options));
175 #endif // IMPELLER_ENABLE_OPENGLES
176 
177  pass.SetVertexBuffer(vertex_buffer);
178  VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
179 
180  if (strict_source_rect_enabled_) {
181  // For a strict source rect, shrink the texture coordinate range by half a
182  // texel to ensure that linear filtering does not sample anything outside
183  // the source rect bounds.
184  auto strict_texture_coords =
185  Rect::MakeSize(texture_->GetSize()).Project(source_rect_.Expand(-0.5));
186 
187  FSStrict::FragInfo frag_info;
188  if (texture_->GetYCoordScale() < 0.0) {
189  FML_DCHECK(texture_->GetYCoordScale() == -1.0f);
190  frag_info.source_rect = Vector4(strict_texture_coords.GetLeft(),
191  1.0f - strict_texture_coords.GetBottom(),
192  strict_texture_coords.GetRight(),
193  1.0f - strict_texture_coords.GetTop());
194  } else {
195  frag_info.source_rect = Vector4(strict_texture_coords.GetLTRB());
196  }
197  frag_info.alpha = GetOpacity();
198  FSStrict::BindFragInfo(pass, data_host_buffer.EmplaceUniform((frag_info)));
199  FSStrict::BindTextureSampler(
200  pass, texture_,
201  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
202  sampler_descriptor_));
203 #if defined(IMPELLER_ENABLE_OPENGLES) && !defined(FML_OS_EMSCRIPTEN)
204  } else if (is_external_texture) {
205  FSExternal::FragInfo frag_info;
206  frag_info.x_tile_mode =
207  static_cast<Scalar>(sampler_descriptor_.width_address_mode);
208  frag_info.y_tile_mode =
209  static_cast<Scalar>(sampler_descriptor_.height_address_mode);
210  frag_info.alpha = GetOpacity();
211  FSExternal::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
212 
213  SamplerDescriptor sampler_desc;
214  // OES_EGL_image_external states that only CLAMP_TO_EDGE is valid, so
215  // we emulate all other tile modes here by remapping the texture
216  // coordinates.
219  sampler_desc.min_filter = sampler_descriptor_.min_filter;
220  sampler_desc.mag_filter = sampler_descriptor_.mag_filter;
221  sampler_desc.mip_filter = MipFilter::kBase;
222 
223  FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
224  pass, texture_,
225  renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc));
226 #endif // IMPELLER_ENABLE_OPENGLES
227  } else {
228  FS::FragInfo frag_info;
229  frag_info.alpha = GetOpacity();
230  FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform((frag_info)));
231  FS::BindTextureSampler(
232  pass, texture_,
233  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
234  sampler_descriptor_));
235  }
236  return pass.Draw().ok();
237 }
238 
239 void TextureContents::SetSourceRect(const Rect& source_rect) {
240  source_rect_ = source_rect;
241 }
242 
244  return source_rect_;
245 }
246 
248  strict_source_rect_enabled_ = strict;
249 }
250 
252  return strict_source_rect_enabled_;
253 }
254 
256  sampler_descriptor_ = desc;
257 }
258 
260  return sampler_descriptor_;
261 }
262 
263 void TextureContents::SetDeferApplyingOpacity(bool defer_applying_opacity) {
264  defer_applying_opacity_ = defer_applying_opacity;
265 }
266 
268  snapshots_need_rasterization_for_runtime_effects_ = value;
269 }
270 
271 } // namespace impeller
PipelineRef GetTextureStrictSrcPipeline(ContentContextOptions opts) const
PipelineRef GetTexturePipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
std::shared_ptr< Context > GetContext() const
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition: contents.cc:56
Matrix GetShaderTransform(const RenderPass &pass) const
Definition: entity.cc:50
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:46
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:30
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
Definition: render_pass.cc:127
virtual void SetPipeline(PipelineRef pipeline)
The pipeline to use for this command.
Definition: render_pass.cc:86
virtual fml::Status Draw()
Record the currently pending command.
Definition: render_pass.cc:208
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
Definition: render_pass.cc:97
std::shared_ptr< Texture > GetTexture() const
void SetSourceRect(const Rect &source_rect)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetSamplerDescriptor(const SamplerDescriptor &desc)
void SetStrictSourceRect(bool strict)
void SetDeferApplyingOpacity(bool defer_applying_opacity)
const SamplerDescriptor & GetSamplerDescriptor() const
void SetOpacity(Scalar opacity)
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
const Rect & GetSourceRect() const
void SetInheritedOpacity(Scalar opacity) override
Inherit the provided opacity.
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
void SetTexture(std::shared_ptr< Texture > texture)
void SetLabel(std::string_view label)
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const override
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
void SetStencilEnabled(bool enabled)
void SetDestinationRect(Rect rect)
void SetNeedsRasterizationForRuntimeEffects(bool value)
int32_t value
Point Vector2
Definition: point.h:430
float Scalar
Definition: scalar.h:19
constexpr float kEhCloseEnough
Definition: constants.h:57
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
@ kBase
The texture is sampled as if it only had a single mipmap level.
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
@ kIgnore
Turn the stencil test off. Used when drawing without stencil-then-cover.
const std::optional< SamplerDescriptor > & sampler_descriptor
Definition: contents.h:87
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
SamplerAddressMode width_address_mode
SamplerAddressMode height_address_mode
Represents a texture and its intended draw transform/sampler configuration.
Definition: snapshot.h:24
std::shared_ptr< Texture > texture
Definition: snapshot.h:25
constexpr TRect< T > Expand(T left, T top, T right, T bottom) const
Returns a rectangle with expanded edges. Negative expansion results in shrinking.
Definition: rect.h:618
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:472
constexpr TRect< T > Project(TRect< T > source) const
Returns a new rectangle that represents the projection of the source rectangle onto this rectangle....
Definition: rect.h:669
constexpr bool IsEmpty() const
Returns true if either of the width or height are 0, negative, or NaN.
Definition: rect.h:297
constexpr TPoint< T > GetLeftBottom() const
Definition: rect.h:367
constexpr TPoint< T > GetRightTop() const
Definition: rect.h:363
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150
constexpr TPoint< T > GetRightBottom() const
Definition: rect.h:371
constexpr TPoint< T > GetLeftTop() const
Definition: rect.h:359