11 #include "flutter/fml/logging.h"
25 #include "impeller/entity/texture_fill.frag.h"
26 #include "impeller/entity/texture_fill.vert.h"
37 #define _IMPELLER_BLEND_MODE_FILTER_NAME_LIST(blend_mode) \
38 "Blend Filter " #blend_mode,
40 static constexpr
const char* kBlendModeFilterNames[] = {
43 const std::string_view BlendModeToFilterString(
BlendMode blend_mode) {
44 return kBlendModeFilterNames[
static_cast<std::underlying_type_t<BlendMode>
>(
95 template <
typename TPipeline>
100 const Rect& coverage,
102 std::optional<Color> foreground_color,
105 std::optional<Scalar> alpha) {
106 using VS =
typename TPipeline::VertexShader;
107 using FS =
typename TPipeline::FragmentShader;
113 const size_t total_inputs =
114 inputs.size() + (foreground_color.has_value() ? 1 : 0);
115 if (total_inputs < 2) {
120 inputs[0]->GetSnapshot(
"AdvancedBlend(Dst)", renderer, entity);
121 if (!dst_snapshot.has_value()) {
124 auto maybe_dst_uvs = dst_snapshot->GetCoverageUVs(coverage);
125 if (!maybe_dst_uvs.has_value()) {
128 auto dst_uvs = maybe_dst_uvs.value();
130 std::optional<Snapshot> src_snapshot;
131 std::array<Point, 4> src_uvs;
132 if (!foreground_color.has_value()) {
134 inputs[1]->GetSnapshot(
"AdvancedBlend(Src)", renderer, entity);
135 if (!src_snapshot.has_value()) {
136 if (!dst_snapshot.has_value()) {
141 auto maybe_src_uvs = src_snapshot->GetCoverageUVs(coverage);
142 if (!maybe_src_uvs.has_value()) {
143 if (!dst_snapshot.has_value()) {
148 src_uvs = maybe_src_uvs.value();
151 Rect subpass_coverage = coverage;
153 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
155 if (coverage_hint.has_value()) {
156 auto maybe_subpass_coverage =
158 if (!maybe_subpass_coverage.has_value()) {
162 subpass_coverage = *maybe_subpass_coverage;
174 auto size = pass.GetRenderTargetSize();
176 std::array<typename VS::PerVertexData, 4> vertices = {
177 typename VS::PerVertexData{
Point(0, 0), dst_uvs[0], src_uvs[0]},
178 typename VS::PerVertexData{
Point(size.width, 0), dst_uvs[1],
180 typename VS::PerVertexData{
Point(0, size.height), dst_uvs[2],
182 typename VS::PerVertexData{
Point(size.width, size.height), dst_uvs[3],
191 PipelineRef pipeline = std::invoke(pipeline_proc, renderer, options);
193 #ifdef IMPELLER_DEBUG
194 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
196 pass.SetVertexBuffer(std::move(vtx_buffer));
197 pass.SetPipeline(pipeline);
199 typename FS::BlendInfo blend_info;
200 typename VS::FrameInfo frame_info;
203 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
204 dst_snapshot->sampler_descriptor);
205 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
206 frame_info.dst_y_coord_scale = dst_snapshot->texture->GetYCoordScale();
207 blend_info.dst_input_alpha =
209 ? dst_snapshot->opacity
212 if (foreground_color.has_value()) {
213 blend_info.color_factor = 1;
214 blend_info.color = foreground_color.value();
218 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
221 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
222 src_snapshot->sampler_descriptor);
223 blend_info.color_factor = 0;
224 blend_info.src_input_alpha = src_snapshot->opacity;
225 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
226 frame_info.src_y_coord_scale = src_snapshot->texture->GetYCoordScale();
228 auto blend_uniform = data_host_buffer.EmplaceUniform(blend_info);
229 FS::BindBlendInfo(pass, blend_uniform);
231 frame_info.mvp = pass.GetOrthographicTransform() *
235 auto uniform_view = data_host_buffer.EmplaceUniform(frame_info);
236 VS::BindFrameInfo(pass, uniform_view);
238 return pass.Draw().ok();
241 std::shared_ptr<CommandBuffer> command_buffer =
243 if (!command_buffer) {
246 fml::StatusOr<RenderTarget> render_target =
254 if (!render_target.ok()) {
257 if (!renderer.
GetContext()->EnqueueCommandBuffer(std::move(command_buffer))) {
263 .
texture = render_target.value().GetRenderTargetTexture(),
268 .sampler_descriptor = {},
271 : dst_snapshot->opacity) *
272 alpha.value_or(1.0)},
276 std::optional<Entity> BlendFilterContents::CreateForegroundAdvancedBlend(
277 const std::shared_ptr<FilterInput>& input,
278 const ContentContext& renderer,
279 const Entity& entity,
280 const Rect& coverage,
281 Color foreground_color,
283 std::optional<Scalar> alpha,
286 input->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
287 if (!dst_snapshot.has_value()) {
291 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode, alpha,
292 absorb_opacity](
const ContentContext& renderer,
293 const Entity& entity,
294 RenderPass& pass) ->
bool {
298 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
299 auto size = dst_snapshot->texture->GetSize();
301 std::array<VS::PerVertexData, 4> vertices = {
302 VS::PerVertexData{{0, 0}, {0, 0}, {0, 0}},
303 VS::PerVertexData{
Point(size.width, 0), {1, 0}, {1, 0}},
304 VS::PerVertexData{
Point(0, size.height), {0, 1}, {0, 1}},
305 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, {1, 1}},
309 #ifdef IMPELLER_DEBUG
310 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
312 pass.SetVertexBuffer(std::move(vtx_buffer));
316 switch (blend_mode) {
318 pass.SetPipeline(renderer.GetBlendScreenPipeline(options));
321 pass.SetPipeline(renderer.GetBlendOverlayPipeline(options));
324 pass.SetPipeline(renderer.GetBlendDarkenPipeline(options));
327 pass.SetPipeline(renderer.GetBlendLightenPipeline(options));
330 pass.SetPipeline(renderer.GetBlendColorDodgePipeline(options));
333 pass.SetPipeline(renderer.GetBlendColorBurnPipeline(options));
336 pass.SetPipeline(renderer.GetBlendHardLightPipeline(options));
339 pass.SetPipeline(renderer.GetBlendSoftLightPipeline(options));
342 pass.SetPipeline(renderer.GetBlendDifferencePipeline(options));
345 pass.SetPipeline(renderer.GetBlendExclusionPipeline(options));
348 pass.SetPipeline(renderer.GetBlendMultiplyPipeline(options));
351 pass.SetPipeline(renderer.GetBlendHuePipeline(options));
354 pass.SetPipeline(renderer.GetBlendSaturationPipeline(options));
357 pass.SetPipeline(renderer.GetBlendColorPipeline(options));
360 pass.SetPipeline(renderer.GetBlendLuminosityPipeline(options));
366 FS::BlendInfo blend_info;
367 VS::FrameInfo frame_info;
369 raw_ptr<const Sampler> dst_sampler =
370 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
371 dst_snapshot->sampler_descriptor);
372 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
373 frame_info.dst_y_coord_scale = dst_snapshot->texture->GetYCoordScale();
376 entity.GetShaderClipDepth(), pass,
377 entity.GetTransform() * dst_snapshot->transform);
379 blend_info.dst_input_alpha =
381 ? dst_snapshot->opacity * alpha.value_or(1.0)
384 blend_info.color_factor = 1;
385 blend_info.color = foreground_color;
389 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
391 auto blend_uniform = data_host_buffer.EmplaceUniform(blend_info);
392 FS::BindBlendInfo(pass, blend_uniform);
394 auto uniform_view = data_host_buffer.EmplaceUniform(frame_info);
395 VS::BindFrameInfo(pass, uniform_view);
397 return pass.Draw().ok();
400 [coverage](
const Entity& entity) -> std::optional<Rect> {
401 return coverage.TransformBounds(entity.GetTransform());
407 sub_entity.SetContents(std::move(contents));
408 sub_entity.SetBlendMode(entity.GetBlendMode());
413 std::optional<Entity> BlendFilterContents::CreateForegroundPorterDuffBlend(
414 const std::shared_ptr<FilterInput>& input,
415 const ContentContext& renderer,
416 const Entity& entity,
417 const Rect& coverage,
418 Color foreground_color,
420 std::optional<Scalar> alpha,
427 input->GetSnapshot(
"ForegroundPorterDuffBlend", renderer, entity);
428 if (!dst_snapshot.has_value()) {
436 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode,
437 absorb_opacity, alpha](
438 const ContentContext& renderer,
439 const Entity& entity, RenderPass& pass) ->
bool {
443 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
444 auto size = dst_snapshot->texture->GetSize();
445 auto color = foreground_color.Premultiply();
447 std::array<VS::PerVertexData, 4> vertices = {
448 VS::PerVertexData{{0, 0}, {0, 0}, color},
449 VS::PerVertexData{
Point(size.width, 0), {1, 0}, color},
450 VS::PerVertexData{
Point(0, size.height), {0, 1}, color},
451 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, color},
456 #ifdef IMPELLER_DEBUG
457 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
459 pass.SetVertexBuffer(std::move(vtx_buffer));
462 pass.SetPipeline(renderer.GetPorterDuffPipeline(blend_mode, options));
464 FS::FragInfo frag_info;
465 VS::FrameInfo frame_info;
468 entity.GetShaderClipDepth(), pass,
469 entity.GetTransform() * dst_snapshot->transform);
471 raw_ptr<const Sampler> dst_sampler =
472 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
473 dst_snapshot->sampler_descriptor);
474 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
475 frame_info.texture_sampler_y_coord_scale =
476 dst_snapshot->texture->GetYCoordScale();
478 frag_info.input_alpha_output_alpha_tmx_tmy =
480 ? dst_snapshot->opacity * alpha.value_or(1.0)
483 frag_info.use_strict_source_rect = 0.0;
485 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
486 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
488 return pass.Draw().ok();
492 [coverage](
const Entity& entity) -> std::optional<Rect> {
493 return coverage.TransformBounds(entity.GetTransform());
499 sub_entity.SetContents(std::move(contents));
500 sub_entity.SetBlendMode(entity.GetBlendMode());
509 const Rect& coverage,
511 std::optional<Color> foreground_color,
513 std::optional<Scalar> alpha) {
518 inputs[0]->GetSnapshot(
"PipelineBlend(Dst)", renderer, entity);
519 if (!dst_snapshot.has_value()) {
523 Rect subpass_coverage = coverage;
525 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
527 if (coverage_hint.has_value()) {
528 auto maybe_subpass_coverage =
530 if (!maybe_subpass_coverage.has_value()) {
534 subpass_coverage = *maybe_subpass_coverage;
542 #ifdef IMPELLER_DEBUG
543 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
548 auto add_blend_command = [&](std::optional<Snapshot> input) {
549 if (!input.has_value()) {
552 auto input_coverage = input->GetCoverage();
553 if (!input_coverage.has_value()) {
558 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
559 input->sampler_descriptor);
560 FS::BindTextureSampler(pass, input->texture, sampler);
562 auto size = input->texture->GetSize();
563 std::array<VS::PerVertexData, 4> vertices = {
565 VS::PerVertexData{
Point(size.width, 0),
Point(1, 0)},
566 VS::PerVertexData{
Point(0, size.height),
Point(0, 1)},
567 VS::PerVertexData{
Point(size.width, size.height),
Point(1, 1)},
569 pass.SetVertexBuffer(
572 VS::FrameInfo frame_info;
573 frame_info.mvp = pass.GetOrthographicTransform() *
576 frame_info.texture_sampler_y_coord_scale =
577 input->texture->GetYCoordScale();
579 FS::FragInfo frag_info;
584 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
585 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
587 return pass.Draw().ok();
593 if (!add_blend_command(dst_snapshot)) {
599 if (inputs.size() >= 2) {
600 options.blend_mode = blend_mode;
603 for (
auto texture_i = inputs.begin() + 1; texture_i < inputs.end();
605 auto src_input = texture_i->get()->GetSnapshot(
"PipelineBlend(Src)",
607 if (!add_blend_command(src_input)) {
615 if (foreground_color.has_value()) {
617 auto contents = std::make_shared<SolidColorContents>(&geom);
618 contents->SetColor(foreground_color.value());
623 if (!foreground_entity.
Render(renderer, pass)) {
631 std::shared_ptr<CommandBuffer> command_buffer =
633 if (!command_buffer) {
637 fml::StatusOr<RenderTarget> render_target =
646 if (!render_target.ok()) {
649 if (!renderer.
GetContext()->EnqueueCommandBuffer(std::move(command_buffer))) {
655 .
texture = render_target.value().GetRenderTargetTexture(),
660 .sampler_descriptor = {},
663 : dst_snapshot->opacity) *
664 alpha.value_or(1.0)},
668 std::optional<Entity> BlendFilterContents::CreateFramebufferAdvancedBlend(
670 const ContentContext& renderer,
671 const Entity& entity,
672 const Rect& coverage,
673 std::optional<Color> foreground_color,
675 std::optional<Scalar> alpha,
678 FML_DCHECK(inputs.size() == 2u ||
679 (inputs.size() == 1u && foreground_color.has_value()));
682 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
683 if (!dst_snapshot.has_value()) {
687 std::shared_ptr<Texture> foreground_texture;
694 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
697 using FS = TextureFillFragmentShader;
698 using VS = TextureFillVertexShader;
700 pass.SetCommandLabel(
"Framebuffer Advanced Blend");
703 pass.SetPipeline(renderer.GetTexturePipeline(pipeline_options));
705 VS::FrameInfo frame_info;
707 frame_info.texture_sampler_y_coord_scale =
708 dst_snapshot->texture->GetYCoordScale();
710 FS::FragInfo frag_info;
711 frag_info.alpha = 1.0;
713 std::array<VS::PerVertexData, 4> vertices = {
714 VS::PerVertexData{{0, 0}, {0, 0}},
715 VS::PerVertexData{
Point(1, 0), {1, 0}},
716 VS::PerVertexData{
Point(0, 1), {0, 1}},
717 VS::PerVertexData{
Point(1, 1), {1, 1}},
719 pass.SetVertexBuffer(
722 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
723 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
724 FS::BindTextureSampler(
725 pass, dst_snapshot->texture,
726 renderer.GetContext()->GetSamplerLibrary()->GetSampler({}));
728 if (!pass.Draw().ok()) {
739 std::shared_ptr<Texture> src_texture;
740 SamplerDescriptor src_sampler_descriptor = SamplerDescriptor{};
741 if (foreground_color.has_value()) {
742 src_texture = foreground_texture;
745 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
746 if (!src_snapshot.has_value()) {
752 src_texture = src_snapshot->texture;
753 src_sampler_descriptor = src_snapshot->sampler_descriptor;
756 std::array<VS::PerVertexData, 4> vertices = {
767 pass.SetCommandLabel(
"Framebuffer Advanced Blend Filter");
768 pass.SetVertexBuffer(
771 switch (blend_mode) {
773 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
777 renderer.GetFramebufferBlendOverlayPipeline(options));
780 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
784 renderer.GetFramebufferBlendLightenPipeline(options));
788 renderer.GetFramebufferBlendColorDodgePipeline(options));
792 renderer.GetFramebufferBlendColorBurnPipeline(options));
796 renderer.GetFramebufferBlendHardLightPipeline(options));
800 renderer.GetFramebufferBlendSoftLightPipeline(options));
804 renderer.GetFramebufferBlendDifferencePipeline(options));
808 renderer.GetFramebufferBlendExclusionPipeline(options));
812 renderer.GetFramebufferBlendMultiplyPipeline(options));
815 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
819 renderer.GetFramebufferBlendSaturationPipeline(options));
822 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
826 renderer.GetFramebufferBlendLuminosityPipeline(options));
832 VS::FrameInfo frame_info;
833 FS::FragInfo frag_info;
835 raw_ptr<const Sampler> src_sampler =
836 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
837 src_sampler_descriptor);
838 FS::BindTextureSamplerSrc(pass, src_texture, src_sampler);
841 frame_info.src_y_coord_scale = src_texture->GetYCoordScale();
842 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
844 frag_info.src_input_alpha = 1.0;
845 frag_info.dst_input_alpha =
847 ? dst_snapshot->opacity
849 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
851 return pass.Draw().ok();
855 std::shared_ptr<CommandBuffer> cmd_buffer =
856 renderer.GetContext()->CreateCommandBuffer();
859 if (foreground_color.has_value()) {
860 TextureDescriptor desc;
865 renderer.GetContext()->GetResourceAllocator()->CreateTexture(desc);
866 if (!foreground_texture) {
869 std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
870 auto buffer_view = renderer.GetTransientsDataBuffer().Emplace(
871 foreground_color->Premultiply().ToR8G8B8A8(), 4);
873 blit_pass->AddCopy(std::move(buffer_view), foreground_texture);
874 if (!blit_pass->EncodeCommands()) {
879 fml::StatusOr<RenderTarget> render_target =
880 renderer.MakeSubpass(
"FramebufferBlend",
881 dst_snapshot->texture->GetSize(),
888 if (!render_target.ok()) {
891 if (!renderer.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer))) {
897 .texture = render_target.value().GetRenderTargetTexture(),
902 .sampler_descriptor = {},
905 : dst_snapshot->opacity) *
906 alpha.value_or(1.0)},
907 entity.GetBlendMode());
910 #define BLEND_CASE(mode) \
911 case BlendMode::k##mode: \
912 advanced_blend_proc_ = \
913 [](const FilterInput::Vector& inputs, const ContentContext& renderer, \
914 const Entity& entity, const Rect& coverage, BlendMode blend_mode, \
915 std::optional<Color> fg_color, \
916 ColorFilterContents::AbsorbOpacity absorb_opacity, \
917 std::optional<Scalar> alpha) { \
918 PipelineProc p = &ContentContext::GetBlend##mode##Pipeline; \
919 return AdvancedBlend<Blend##mode##Pipeline>( \
920 inputs, renderer, entity, coverage, blend_mode, fg_color, \
921 absorb_opacity, p, alpha); \
927 VALIDATION_LOG <<
"Invalid blend mode " <<
static_cast<int>(blend_mode)
928 <<
" assigned to BlendFilterContents.";
931 blend_mode_ = blend_mode;
934 switch (blend_mode) {
957 foreground_color_ = color;
960 std::optional<Entity> BlendFilterContents::RenderFilter(
964 const Matrix& effect_transform,
965 const Rect& coverage,
966 const std::optional<Rect>& coverage_hint)
const {
967 if (inputs.empty()) {
971 if (inputs.size() == 1 && !foreground_color_.has_value()) {
978 if (inputs.size() == 1 && foreground_color_.has_value() &&
980 return CreateForegroundPorterDuffBlend(
981 inputs[0], renderer, entity, coverage, foreground_color_.value(),
984 return PipelineBlend(inputs, renderer, entity, coverage, blend_mode_,
990 return CreateFramebufferAdvancedBlend(inputs, renderer, entity, coverage,
991 foreground_color_, blend_mode_,
994 if (inputs.size() == 1 && foreground_color_.has_value() &&
996 return CreateForegroundAdvancedBlend(
997 inputs[0], renderer, entity, coverage, foreground_color_.value(),
1000 return advanced_blend_proc_(inputs, renderer, entity, coverage, blend_mode_,
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
~BlendFilterContents() override
void SetBlendMode(BlendMode blend_mode)
void SetForegroundColor(std::optional< Color > color)
Sets a source color which is blended after all of the inputs have been blended.
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
std::optional< Scalar > GetAlpha() const
AbsorbOpacity GetAbsorbOpacity() const
fml::StatusOr< RenderTarget > MakeSubpass(std::string_view label, ISize texture_size, const std::shared_ptr< CommandBuffer > &command_buffer, const SubpassCallback &subpass_callback, bool msaa_enabled=true, bool depth_stencil_enabled=false, int32_t mip_count=1) const
Creates a new texture of size texture_size and calls subpass_callback with a RenderPass for drawing t...
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetTexturePipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
std::function< bool(const ContentContext &, RenderPass &)> SubpassCallback
std::shared_ptr< Context > GetContext() const
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
const std::shared_ptr< Contents > & GetContents() const
Matrix GetShaderTransform(const RenderPass &pass) const
BlendMode GetBlendMode() const
void SetContents(std::shared_ptr< Contents > contents)
void SetBlendMode(BlendMode blend_mode)
static constexpr BlendMode kLastAdvancedBlendMode
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
static constexpr BlendMode kLastPipelineBlendMode
static Entity FromSnapshot(const Snapshot &snapshot, BlendMode blend_mode=BlendMode::kSrcOver)
Create an entity that can be used to render a given snapshot.
Render passes encode render commands directed as one specific render target into an underlying comman...
VertexShader_ VertexShader
FragmentShader_ FragmentShader
#define IMPELLER_FOR_EACH_BLEND_MODE(V)
static constexpr Scalar Saturation(Vector3 color)
raw_ptr< Pipeline< PipelineDescriptor > > PipelineRef
A raw ptr to a pipeline object.
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
std::optional< BlendMode > InvertPorterDuffBlend(BlendMode blend_mode)
static std::optional< Entity > PipelineBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, std::optional< Scalar > alpha)
LinePipeline::VertexShader VS
PipelineRef(ContentContext::*)(ContentContextOptions) const PipelineProc
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
ContentContextOptions OptionsFromPass(const RenderPass &pass)
static std::optional< Entity > AdvancedBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, PipelineProc pipeline_proc, std::optional< Scalar > alpha)
static constexpr Scalar Luminosity(Vector3 color)
A 4x4 matrix using column-major storage.
static constexpr Matrix MakeOrthographic(TSize< T > size)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Represents a texture and its intended draw transform/sampler configuration.
std::shared_ptr< Texture > texture
constexpr TPoint< Type > GetOrigin() const
Returns the upper left corner of the rectangle as specified by the left/top or x/y values when it was...
constexpr std::optional< TRect > Intersection(const TRect &o) const
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
constexpr static TRect MakeSize(const TSize< U > &size)