11 #include "flutter/fml/logging.h"
25 #include "impeller/entity/texture_fill.frag.h"
26 #include "impeller/entity/texture_fill.vert.h"
37 #define _IMPELLER_BLEND_MODE_FILTER_NAME_LIST(blend_mode) \
38 "Blend Filter " #blend_mode,
40 static constexpr
const char* kBlendModeFilterNames[] = {
43 const std::string_view BlendModeToFilterString(
BlendMode blend_mode) {
44 return kBlendModeFilterNames[
static_cast<std::underlying_type_t<BlendMode>
>(
95 template <
typename TPipeline>
100 const Rect& coverage,
102 std::optional<Color> foreground_color,
105 std::optional<Scalar> alpha) {
106 using VS =
typename TPipeline::VertexShader;
107 using FS =
typename TPipeline::FragmentShader;
113 const size_t total_inputs =
114 inputs.size() + (foreground_color.has_value() ? 1 : 0);
115 if (total_inputs < 2) {
120 inputs[0]->GetSnapshot(
"AdvancedBlend(Dst)", renderer, entity);
121 if (!dst_snapshot.has_value()) {
124 auto maybe_dst_uvs = dst_snapshot->GetCoverageUVs(coverage);
125 if (!maybe_dst_uvs.has_value()) {
128 auto dst_uvs = maybe_dst_uvs.value();
130 std::optional<Snapshot> src_snapshot;
131 std::array<Point, 4> src_uvs;
132 if (!foreground_color.has_value()) {
134 inputs[1]->GetSnapshot(
"AdvancedBlend(Src)", renderer, entity);
135 if (!src_snapshot.has_value()) {
136 if (!dst_snapshot.has_value()) {
141 auto maybe_src_uvs = src_snapshot->GetCoverageUVs(coverage);
142 if (!maybe_src_uvs.has_value()) {
143 if (!dst_snapshot.has_value()) {
148 src_uvs = maybe_src_uvs.value();
151 Rect subpass_coverage = coverage;
153 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
155 if (coverage_hint.has_value()) {
156 auto maybe_subpass_coverage =
158 if (!maybe_subpass_coverage.has_value()) {
162 subpass_coverage = *maybe_subpass_coverage;
174 auto size = pass.GetRenderTargetSize();
176 std::array<typename VS::PerVertexData, 4> vertices = {
177 typename VS::PerVertexData{
Point(0, 0), dst_uvs[0], src_uvs[0]},
178 typename VS::PerVertexData{
Point(size.width, 0), dst_uvs[1],
180 typename VS::PerVertexData{
Point(0, size.height), dst_uvs[2],
182 typename VS::PerVertexData{
Point(size.width, size.height), dst_uvs[3],
193 #ifdef IMPELLER_DEBUG
194 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
196 pass.SetVertexBuffer(std::move(vtx_buffer));
199 typename FS::BlendInfo blend_info;
200 typename VS::FrameInfo frame_info;
203 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
204 dst_snapshot->sampler_descriptor);
205 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
206 blend_info.dst_input_alpha =
208 ? dst_snapshot->opacity
211 if (foreground_color.has_value()) {
212 blend_info.color_factor = 1;
213 blend_info.color = foreground_color.value();
217 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
220 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
221 src_snapshot->sampler_descriptor);
222 blend_info.color_factor = 0;
223 blend_info.src_input_alpha = src_snapshot->opacity;
224 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
226 auto blend_uniform = data_host_buffer.EmplaceUniform(blend_info);
227 FS::BindBlendInfo(pass, blend_uniform);
229 frame_info.mvp = pass.GetOrthographicTransform() *
233 auto uniform_view = data_host_buffer.EmplaceUniform(frame_info);
234 VS::BindFrameInfo(pass, uniform_view);
236 return pass.Draw().ok();
244 fml::StatusOr<RenderTarget> render_target =
252 if (!render_target.ok()) {
261 .
texture = render_target.value().GetRenderTargetTexture(),
266 .sampler_descriptor = {},
269 : dst_snapshot->opacity) *
270 alpha.value_or(1.0)},
274 std::optional<Entity> BlendFilterContents::CreateForegroundAdvancedBlend(
275 const std::shared_ptr<FilterInput>& input,
276 const ContentContext& renderer,
277 const Entity& entity,
278 const Rect& coverage,
279 Color foreground_color,
281 std::optional<Scalar> alpha,
284 input->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
285 if (!dst_snapshot.has_value()) {
289 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode, alpha,
290 absorb_opacity](
const ContentContext& renderer,
291 const Entity& entity,
292 RenderPass& pass) ->
bool {
296 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
297 auto size = dst_snapshot->texture->GetSize();
299 std::array<VS::PerVertexData, 4> vertices = {
300 VS::PerVertexData{{0, 0}, {0, 0}, {0, 0}},
301 VS::PerVertexData{
Point(size.width, 0), {1, 0}, {1, 0}},
302 VS::PerVertexData{
Point(0, size.height), {0, 1}, {0, 1}},
303 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, {1, 1}},
307 #ifdef IMPELLER_DEBUG
308 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
310 pass.SetVertexBuffer(std::move(vtx_buffer));
314 switch (blend_mode) {
316 pass.SetPipeline(renderer.GetBlendScreenPipeline(options));
319 pass.SetPipeline(renderer.GetBlendOverlayPipeline(options));
322 pass.SetPipeline(renderer.GetBlendDarkenPipeline(options));
325 pass.SetPipeline(renderer.GetBlendLightenPipeline(options));
328 pass.SetPipeline(renderer.GetBlendColorDodgePipeline(options));
331 pass.SetPipeline(renderer.GetBlendColorBurnPipeline(options));
334 pass.SetPipeline(renderer.GetBlendHardLightPipeline(options));
337 pass.SetPipeline(renderer.GetBlendSoftLightPipeline(options));
340 pass.SetPipeline(renderer.GetBlendDifferencePipeline(options));
343 pass.SetPipeline(renderer.GetBlendExclusionPipeline(options));
346 pass.SetPipeline(renderer.GetBlendMultiplyPipeline(options));
349 pass.SetPipeline(renderer.GetBlendHuePipeline(options));
352 pass.SetPipeline(renderer.GetBlendSaturationPipeline(options));
355 pass.SetPipeline(renderer.GetBlendColorPipeline(options));
358 pass.SetPipeline(renderer.GetBlendLuminosityPipeline(options));
364 FS::BlendInfo blend_info;
365 VS::FrameInfo frame_info;
367 raw_ptr<const Sampler> dst_sampler =
368 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
369 dst_snapshot->sampler_descriptor);
370 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
373 entity.GetShaderClipDepth(), pass,
374 entity.GetTransform() * dst_snapshot->transform);
376 blend_info.dst_input_alpha =
378 ? dst_snapshot->opacity * alpha.value_or(1.0)
381 blend_info.color_factor = 1;
382 blend_info.color = foreground_color;
386 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
388 auto blend_uniform = data_host_buffer.EmplaceUniform(blend_info);
389 FS::BindBlendInfo(pass, blend_uniform);
391 auto uniform_view = data_host_buffer.EmplaceUniform(frame_info);
392 VS::BindFrameInfo(pass, uniform_view);
394 return pass.Draw().ok();
397 [coverage](
const Entity& entity) -> std::optional<Rect> {
398 return coverage.TransformBounds(entity.GetTransform());
404 sub_entity.SetContents(std::move(contents));
405 sub_entity.SetBlendMode(entity.GetBlendMode());
410 std::optional<Entity> BlendFilterContents::CreateForegroundPorterDuffBlend(
411 const std::shared_ptr<FilterInput>& input,
412 const ContentContext& renderer,
413 const Entity& entity,
414 const Rect& coverage,
415 Color foreground_color,
417 std::optional<Scalar> alpha,
424 input->GetSnapshot(
"ForegroundPorterDuffBlend", renderer, entity);
425 if (!dst_snapshot.has_value()) {
433 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode,
434 absorb_opacity, alpha](
435 const ContentContext& renderer,
436 const Entity& entity, RenderPass& pass) ->
bool {
440 auto& data_host_buffer = renderer.GetTransientsDataBuffer();
441 auto size = dst_snapshot->texture->GetSize();
442 auto color = foreground_color.Premultiply();
444 std::array<VS::PerVertexData, 4> vertices = {
445 VS::PerVertexData{{0, 0}, {0, 0}, color},
446 VS::PerVertexData{
Point(size.width, 0), {1, 0}, color},
447 VS::PerVertexData{
Point(0, size.height), {0, 1}, color},
448 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, color},
453 #ifdef IMPELLER_DEBUG
454 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
456 pass.SetVertexBuffer(std::move(vtx_buffer));
459 pass.SetPipeline(renderer.GetPorterDuffPipeline(blend_mode, options));
461 FS::FragInfo frag_info;
462 VS::FrameInfo frame_info;
465 entity.GetShaderClipDepth(), pass,
466 entity.GetTransform() * dst_snapshot->transform);
468 raw_ptr<const Sampler> dst_sampler =
469 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
470 dst_snapshot->sampler_descriptor);
471 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
473 frag_info.input_alpha_output_alpha_tmx_tmy =
475 ? dst_snapshot->opacity * alpha.value_or(1.0)
478 frag_info.use_strict_source_rect = 0.0;
480 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
481 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
483 return pass.Draw().ok();
487 [coverage](
const Entity& entity) -> std::optional<Rect> {
488 return coverage.TransformBounds(entity.GetTransform());
494 sub_entity.SetContents(std::move(contents));
495 sub_entity.SetBlendMode(entity.GetBlendMode());
504 const Rect& coverage,
506 std::optional<Color> foreground_color,
508 std::optional<Scalar> alpha) {
513 inputs[0]->GetSnapshot(
"PipelineBlend(Dst)", renderer, entity);
514 if (!dst_snapshot.has_value()) {
518 Rect subpass_coverage = coverage;
520 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
522 if (coverage_hint.has_value()) {
523 auto maybe_subpass_coverage =
525 if (!maybe_subpass_coverage.has_value()) {
529 subpass_coverage = *maybe_subpass_coverage;
537 #ifdef IMPELLER_DEBUG
538 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
543 auto add_blend_command = [&](std::optional<Snapshot> input) {
544 if (!input.has_value()) {
547 auto input_coverage = input->GetCoverage();
548 if (!input_coverage.has_value()) {
553 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
554 input->sampler_descriptor);
555 FS::BindTextureSampler(pass, input->texture, sampler);
557 auto size = input->texture->GetSize();
558 std::array<VS::PerVertexData, 4> vertices = {
560 VS::PerVertexData{
Point(size.width, 0),
Point(1, 0)},
561 VS::PerVertexData{
Point(0, size.height),
Point(0, 1)},
562 VS::PerVertexData{
Point(size.width, size.height),
Point(1, 1)},
564 pass.SetVertexBuffer(
567 VS::FrameInfo frame_info;
568 frame_info.mvp = pass.GetOrthographicTransform() *
572 FS::FragInfo frag_info;
577 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
578 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
580 return pass.Draw().ok();
586 if (!add_blend_command(dst_snapshot)) {
592 if (inputs.size() >= 2) {
593 options.blend_mode = blend_mode;
596 for (
auto texture_i = inputs.begin() + 1; texture_i < inputs.end();
598 auto src_input = texture_i->get()->GetSnapshot(
"PipelineBlend(Src)",
600 if (!add_blend_command(src_input)) {
608 if (foreground_color.has_value()) {
610 auto contents = std::make_shared<SolidColorContents>(&geom);
611 contents->SetColor(foreground_color.value());
616 if (!foreground_entity.
Render(renderer, pass)) {
630 fml::StatusOr<RenderTarget> render_target =
639 if (!render_target.ok()) {
648 .
texture = render_target.value().GetRenderTargetTexture(),
653 .sampler_descriptor = {},
656 : dst_snapshot->opacity) *
657 alpha.value_or(1.0)},
661 std::optional<Entity> BlendFilterContents::CreateFramebufferAdvancedBlend(
663 const ContentContext& renderer,
664 const Entity& entity,
665 const Rect& coverage,
666 std::optional<Color> foreground_color,
668 std::optional<Scalar> alpha,
671 FML_DCHECK(inputs.size() == 2u ||
672 (inputs.size() == 1u && foreground_color.has_value()));
675 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
676 if (!dst_snapshot.has_value()) {
680 std::shared_ptr<Texture> foreground_texture;
687 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
690 using FS = TextureFillFragmentShader;
691 using VS = TextureFillVertexShader;
693 pass.SetCommandLabel(
"Framebuffer Advanced Blend");
696 pass.SetPipeline(renderer.GetTexturePipeline(pipeline_options));
698 VS::FrameInfo frame_info;
701 FS::FragInfo frag_info;
702 frag_info.alpha = 1.0;
704 std::array<VS::PerVertexData, 4> vertices = {
705 VS::PerVertexData{{0, 0}, {0, 0}},
706 VS::PerVertexData{
Point(1, 0), {1, 0}},
707 VS::PerVertexData{
Point(0, 1), {0, 1}},
708 VS::PerVertexData{
Point(1, 1), {1, 1}},
710 pass.SetVertexBuffer(
713 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
714 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
715 FS::BindTextureSampler(
716 pass, dst_snapshot->texture,
717 renderer.GetContext()->GetSamplerLibrary()->GetSampler({}));
719 if (!pass.Draw().ok()) {
730 std::shared_ptr<Texture> src_texture;
731 SamplerDescriptor src_sampler_descriptor = SamplerDescriptor{};
732 if (foreground_color.has_value()) {
733 src_texture = foreground_texture;
736 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
737 if (!src_snapshot.has_value()) {
743 src_texture = src_snapshot->texture;
744 src_sampler_descriptor = src_snapshot->sampler_descriptor;
747 std::array<VS::PerVertexData, 4> vertices = {
758 pass.SetCommandLabel(
"Framebuffer Advanced Blend Filter");
759 pass.SetVertexBuffer(
762 switch (blend_mode) {
764 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
768 renderer.GetFramebufferBlendOverlayPipeline(options));
771 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
775 renderer.GetFramebufferBlendLightenPipeline(options));
779 renderer.GetFramebufferBlendColorDodgePipeline(options));
783 renderer.GetFramebufferBlendColorBurnPipeline(options));
787 renderer.GetFramebufferBlendHardLightPipeline(options));
791 renderer.GetFramebufferBlendSoftLightPipeline(options));
795 renderer.GetFramebufferBlendDifferencePipeline(options));
799 renderer.GetFramebufferBlendExclusionPipeline(options));
803 renderer.GetFramebufferBlendMultiplyPipeline(options));
806 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
810 renderer.GetFramebufferBlendSaturationPipeline(options));
813 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
817 renderer.GetFramebufferBlendLuminosityPipeline(options));
823 VS::FrameInfo frame_info;
824 FS::FragInfo frag_info;
826 raw_ptr<const Sampler> src_sampler =
827 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
828 src_sampler_descriptor);
829 FS::BindTextureSamplerSrc(pass, src_texture, src_sampler);
832 VS::BindFrameInfo(pass, data_host_buffer.EmplaceUniform(frame_info));
834 frag_info.src_input_alpha = 1.0;
835 frag_info.dst_input_alpha =
837 ? dst_snapshot->opacity
839 FS::BindFragInfo(pass, data_host_buffer.EmplaceUniform(frag_info));
841 return pass.Draw().ok();
845 std::shared_ptr<CommandBuffer> cmd_buffer =
846 renderer.GetContext()->CreateCommandBuffer();
849 if (foreground_color.has_value()) {
850 TextureDescriptor desc;
855 renderer.GetContext()->GetResourceAllocator()->CreateTexture(desc);
856 if (!foreground_texture) {
859 std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
860 auto buffer_view = renderer.GetTransientsDataBuffer().Emplace(
861 foreground_color->Premultiply().ToR8G8B8A8(), 4);
863 blit_pass->AddCopy(std::move(buffer_view), foreground_texture);
864 if (!blit_pass->EncodeCommands()) {
869 fml::StatusOr<RenderTarget> render_target =
870 renderer.MakeSubpass(
"FramebufferBlend",
871 dst_snapshot->texture->GetSize(),
878 if (!render_target.ok()) {
881 if (!renderer.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer))) {
887 .texture = render_target.value().GetRenderTargetTexture(),
892 .sampler_descriptor = {},
895 : dst_snapshot->opacity) *
896 alpha.value_or(1.0)},
897 entity.GetBlendMode());
900 #define BLEND_CASE(mode) \
901 case BlendMode::k##mode: \
902 advanced_blend_proc_ = \
903 [](const FilterInput::Vector& inputs, const ContentContext& renderer, \
904 const Entity& entity, const Rect& coverage, BlendMode blend_mode, \
905 std::optional<Color> fg_color, \
906 ColorFilterContents::AbsorbOpacity absorb_opacity, \
907 std::optional<Scalar> alpha) { \
908 PipelineProc p = &ContentContext::GetBlend##mode##Pipeline; \
909 return AdvancedBlend<Blend##mode##Pipeline>( \
910 inputs, renderer, entity, coverage, blend_mode, fg_color, \
911 absorb_opacity, p, alpha); \
917 VALIDATION_LOG <<
"Invalid blend mode " <<
static_cast<int>(blend_mode)
918 <<
" assigned to BlendFilterContents.";
921 blend_mode_ = blend_mode;
924 switch (blend_mode) {
947 foreground_color_ = color;
950 std::optional<Entity> BlendFilterContents::RenderFilter(
954 const Matrix& effect_transform,
955 const Rect& coverage,
956 const std::optional<Rect>& coverage_hint)
const {
957 if (inputs.empty()) {
961 if (inputs.size() == 1 && !foreground_color_.has_value()) {
968 if (inputs.size() == 1 && foreground_color_.has_value() &&
970 return CreateForegroundPorterDuffBlend(
971 inputs[0], renderer, entity, coverage, foreground_color_.value(),
974 return PipelineBlend(inputs, renderer, entity, coverage, blend_mode_,
980 return CreateFramebufferAdvancedBlend(inputs, renderer, entity, coverage,
981 foreground_color_, blend_mode_,
984 if (inputs.size() == 1 && foreground_color_.has_value() &&
986 return CreateForegroundAdvancedBlend(
987 inputs[0], renderer, entity, coverage, foreground_color_.value(),
990 return advanced_blend_proc_(inputs, renderer, entity, coverage, blend_mode_,
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
~BlendFilterContents() override
void SetBlendMode(BlendMode blend_mode)
void SetForegroundColor(std::optional< Color > color)
Sets a source color which is blended after all of the inputs have been blended.
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
std::optional< Scalar > GetAlpha() const
AbsorbOpacity GetAbsorbOpacity() const
fml::StatusOr< RenderTarget > MakeSubpass(std::string_view label, ISize texture_size, const std::shared_ptr< CommandBuffer > &command_buffer, const SubpassCallback &subpass_callback, bool msaa_enabled=true, bool depth_stencil_enabled=false, int32_t mip_count=1) const
Creates a new texture of size texture_size and calls subpass_callback with a RenderPass for drawing t...
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetTexturePipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
std::function< bool(const ContentContext &, RenderPass &)> SubpassCallback
std::shared_ptr< Context > GetContext() const
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
const std::shared_ptr< Contents > & GetContents() const
Matrix GetShaderTransform(const RenderPass &pass) const
BlendMode GetBlendMode() const
void SetContents(std::shared_ptr< Contents > contents)
void SetBlendMode(BlendMode blend_mode)
static constexpr BlendMode kLastAdvancedBlendMode
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
static constexpr BlendMode kLastPipelineBlendMode
static Entity FromSnapshot(const Snapshot &snapshot, BlendMode blend_mode=BlendMode::kSrcOver)
Create an entity that can be used to render a given snapshot.
Render passes encode render commands directed as one specific render target into an underlying comman...
VertexShader_ VertexShader
FragmentShader_ FragmentShader
#define IMPELLER_FOR_EACH_BLEND_MODE(V)
static constexpr Scalar Saturation(Vector3 color)
raw_ptr< Pipeline< PipelineDescriptor > > PipelineRef
A raw ptr to a pipeline object.
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
std::optional< BlendMode > InvertPorterDuffBlend(BlendMode blend_mode)
static std::optional< Entity > PipelineBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, std::optional< Scalar > alpha)
LinePipeline::VertexShader VS
PipelineRef(ContentContext::*)(ContentContextOptions) const PipelineProc
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
ContentContextOptions OptionsFromPass(const RenderPass &pass)
static std::optional< Entity > AdvancedBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, PipelineProc pipeline_proc, std::optional< Scalar > alpha)
static constexpr Scalar Luminosity(Vector3 color)
std::shared_ptr< PipelineGLES > pipeline
std::shared_ptr< CommandBuffer > command_buffer
A 4x4 matrix using column-major storage.
static constexpr Matrix MakeOrthographic(TSize< T > size)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Represents a texture and its intended draw transform/sampler configuration.
std::shared_ptr< Texture > texture
constexpr TPoint< Type > GetOrigin() const
Returns the upper left corner of the rectangle as specified by the left/top or x/y values when it was...
constexpr std::optional< TRect > Intersection(const TRect &o) const
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
constexpr static TRect MakeSize(const TSize< U > &size)