Flutter Impeller
impeller::Canvas Class Reference

#include <canvas.h>

Classes

struct  SaveLayerState
 

Public Types

using BackdropFilterProc = std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)>
 

Public Member Functions

 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, Rect cull_rect)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, IRect32 cull_rect)
 
 ~Canvas ()=default
 
void SetBackdropData (std::unordered_map< int64_t, BackdropData > backdrop_data, size_t backdrop_count)
 Update the backdrop data used to group together backdrop filters within the same layer. More...
 
std::optional< RectGetLocalCoverageLimit () const
 Return the culling bounds of the current render target, or nullopt if there is no coverage. More...
 
void Save (uint32_t total_content_depth=kMaxDepth)
 
void SaveLayer (const Paint &paint, std::optional< Rect > bounds=std::nullopt, const flutter::DlImageFilter *backdrop_filter=nullptr, ContentBoundsPromise bounds_promise=ContentBoundsPromise::kUnknown, uint32_t total_content_depth=kMaxDepth, bool can_distribute_opacity=false, std::optional< int64_t > backdrop_id=std::nullopt)
 
bool Restore ()
 
size_t GetSaveCount () const
 
void RestoreToCount (size_t count)
 
const MatrixGetCurrentTransform () const
 
void ResetTransform ()
 
void Transform (const Matrix &transform)
 
void Concat (const Matrix &transform)
 
void PreConcat (const Matrix &transform)
 
void Translate (const Vector3 &offset)
 
void Scale (const Vector2 &scale)
 
void Scale (const Vector3 &scale)
 
void Skew (Scalar sx, Scalar sy)
 
void Rotate (Radians radians)
 
void DrawPath (const flutter::DlPath &path, const Paint &paint)
 
void DrawPaint (const Paint &paint)
 
void DrawLine (const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
 
void DrawDashedLine (const Point &p0, const Point &p1, Scalar on_length, Scalar off_length, const Paint &paint)
 
void DrawRect (const Rect &rect, const Paint &paint)
 
void DrawOval (const Rect &rect, const Paint &paint)
 
void DrawArc (const Arc &arc, const Paint &paint)
 
void DrawRoundRect (const RoundRect &rect, const Paint &paint)
 
void DrawDiffRoundRect (const RoundRect &outer, const RoundRect &inner, const Paint &paint)
 
void DrawRoundSuperellipse (const RoundSuperellipse &rse, const Paint &paint)
 
void DrawCircle (const Point &center, Scalar radius, const Paint &paint)
 
void DrawPoints (const Point points[], uint32_t count, Scalar radius, const Paint &paint, PointStyle point_style)
 
void DrawImage (const std::shared_ptr< Texture > &image, Point offset, const Paint &paint, const SamplerDescriptor &sampler={})
 
void DrawImageRect (const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
 
void DrawTextFrame (const std::shared_ptr< TextFrame > &text_frame, Point position, const Paint &paint)
 
void DrawVertices (const std::shared_ptr< VerticesGeometry > &vertices, BlendMode blend_mode, const Paint &paint)
 
void DrawAtlas (const std::shared_ptr< AtlasContents > &atlas_contents, const Paint &paint)
 
void ClipGeometry (const Geometry &geometry, Entity::ClipOperation clip_op, bool is_aa=true)
 
void EndReplay ()
 
uint64_t GetOpDepth () const
 
uint64_t GetMaxOpDepth () const
 
bool RequiresReadback () const
 
bool SupportsBlitToOnscreen () const
 
bool EnsureFinalMipmapGeneration () const
 

Static Public Attributes

static constexpr uint32_t kMaxDepth = 1 << 24
 

Detailed Description

Definition at line 118 of file canvas.h.

Member Typedef Documentation

◆ BackdropFilterProc

using impeller::Canvas::BackdropFilterProc = std::function<std::shared_ptr<FilterContents>( FilterInput::Ref, const Matrix& effect_transform, Entity::RenderingMode rendering_mode)>

Definition at line 122 of file canvas.h.

Constructor & Destructor Documentation

◆ Canvas() [1/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback 
)

Definition at line 198 of file canvas.cc.

202  : renderer_(renderer),
203  render_target_(render_target),
204  is_onscreen_(is_onscreen),
205  requires_readback_(requires_readback),
206  clip_coverage_stack_(EntityPassClipStack(
207  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
208  Initialize(std::nullopt);
209  SetupRenderPass();
210 }
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150

◆ Canvas() [2/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
Rect  cull_rect 
)
explicit

Definition at line 212 of file canvas.cc.

217  : renderer_(renderer),
218  render_target_(render_target),
219  is_onscreen_(is_onscreen),
220  requires_readback_(requires_readback),
221  clip_coverage_stack_(EntityPassClipStack(
222  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
223  Initialize(cull_rect);
224  SetupRenderPass();
225 }

◆ Canvas() [3/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
IRect32  cull_rect 
)
explicit

Definition at line 227 of file canvas.cc.

232  : renderer_(renderer),
233  render_target_(render_target),
234  is_onscreen_(is_onscreen),
235  requires_readback_(requires_readback),
236  clip_coverage_stack_(EntityPassClipStack(
237  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
238  Initialize(Rect::MakeLTRB(cull_rect.GetLeft(), cull_rect.GetTop(),
239  cull_rect.GetRight(), cull_rect.GetBottom()));
240  SetupRenderPass();
241 }
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129

References impeller::TRect< T >::GetBottom(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetRight(), impeller::TRect< T >::GetTop(), and impeller::TRect< Scalar >::MakeLTRB().

◆ ~Canvas()

impeller::Canvas::~Canvas ( )
default

Member Function Documentation

◆ ClipGeometry()

void impeller::Canvas::ClipGeometry ( const Geometry geometry,
Entity::ClipOperation  clip_op,
bool  is_aa = true 
)

Definition at line 827 of file canvas.cc.

829  {
830  if (IsSkipping()) {
831  return;
832  }
833 
834  // Ideally the clip depth would be greater than the current rendering
835  // depth because any rendering calls that follow this clip operation will
836  // pre-increment the depth and then be rendering above our clip depth,
837  // but that case will be caught by the CHECK in AddRenderEntity above.
838  // In practice we sometimes have a clip set with no rendering after it
839  // and in such cases the current depth will equal the clip depth.
840  // Eventually the DisplayList should optimize these out, but it is hard
841  // to know if a clip will actually be used in advance of storing it in
842  // the DisplayList buffer.
843  // See https://github.com/flutter/flutter/issues/147021
844  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
845  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
846  uint32_t clip_depth = transform_stack_.back().clip_depth;
847 
848  const Matrix clip_transform =
849  Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
851 
852  std::optional<Rect> clip_coverage = geometry.GetCoverage(clip_transform);
853  if (!clip_coverage.has_value()) {
854  return;
855  }
856 
857  ClipContents clip_contents(
858  clip_coverage.value(),
859  /*is_axis_aligned_rect=*/geometry.IsAxisAlignedRect() &&
860  GetCurrentTransform().IsTranslationScaleOnly());
861  clip_contents.SetClipOperation(clip_op);
862 
863  EntityPassClipStack::ClipStateResult clip_state_result =
864  clip_coverage_stack_.RecordClip(
865  clip_contents, //
866  /*transform=*/clip_transform, //
867  /*global_pass_position=*/GetGlobalPassPosition(), //
868  /*clip_depth=*/clip_depth, //
869  /*clip_height_floor=*/GetClipHeightFloor(), //
870  /*is_aa=*/is_aa);
871 
872  if (clip_state_result.clip_did_change) {
873  // We only need to update the pass scissor if the clip state has changed.
874  SetClipScissor(
875  clip_coverage_stack_.CurrentClipCoverage(),
876  *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
877  GetGlobalPassPosition());
878  }
879 
880  ++transform_stack_.back().clip_height;
881  ++transform_stack_.back().num_clips;
882 
883  if (!clip_state_result.should_render) {
884  return;
885  }
886 
887  // Note: this is a bit of a hack. Its not possible to construct a geometry
888  // result without begninning the render pass. We should refactor the geometry
889  // objects so that they only need a reference to the render pass size and/or
890  // orthographic transform.
891  Entity entity;
892  entity.SetTransform(clip_transform);
893  entity.SetClipDepth(clip_depth);
894 
895  GeometryResult geometry_result = geometry.GetPositionBuffer(
896  renderer_, //
897  entity, //
898  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
899  );
900  clip_contents.SetGeometry(geometry_result);
901  clip_coverage_stack_.GetLastReplayResult().clip_contents.SetGeometry(
902  geometry_result);
903 
904  clip_contents.Render(
905  renderer_, *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
906  clip_depth);
907 }
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:272
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
std::optional< Rect > CurrentClipCoverage() const
ClipStateResult RecordClip(const ClipContents &clip_contents, Matrix transform, Point global_pass_position, uint32_t clip_depth, size_t clip_height_floor, bool is_aa)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95

References impeller::EntityPassClipStack::ReplayResult::clip_contents, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Geometry::GetCoverage(), GetCurrentTransform(), impeller::EntityPassClipStack::GetLastReplayResult(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::IsAxisAlignedRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::RecordClip(), impeller::ClipContents::Render(), impeller::Entity::SetClipDepth(), impeller::ClipContents::SetClipOperation(), impeller::ClipContents::SetGeometry(), impeller::Entity::SetTransform(), and impeller::EntityPassClipStack::ClipStateResult::should_render.

Referenced by impeller::DlDispatcherBase::clipOval(), impeller::DlDispatcherBase::clipPath(), impeller::DlDispatcherBase::clipRect(), impeller::DlDispatcherBase::clipRoundRect(), and impeller::DlDispatcherBase::clipRoundSuperellipse().

◆ Concat()

void impeller::Canvas::Concat ( const Matrix transform)

Definition at line 256 of file canvas.cc.

256  {
257  transform_stack_.back().transform = GetCurrentTransform() * transform;
258 }

References GetCurrentTransform(), and transform.

Referenced by DrawTextFrame(), Rotate(), Scale(), Skew(), Transform(), and Translate().

◆ DrawArc()

void impeller::Canvas::DrawArc ( const Arc arc,
const Paint paint 
)

Definition at line 679 of file canvas.cc.

679  {
680  Entity entity;
681  entity.SetTransform(GetCurrentTransform());
682  entity.SetBlendMode(paint.blend_mode);
683 
684  if (paint.style == Paint::Style::kFill) {
685  ArcGeometry geom(arc);
686  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
687  return;
688  }
689 
690  const Rect& oval_bounds = arc.GetOvalBounds();
691  if (paint.stroke.width > oval_bounds.GetSize().MaxDimension()) {
692  // This is a special case for rendering arcs whose stroke width is so large
693  // you are effectively drawing a sector of a circle.
694  // https://github.com/flutter/flutter/issues/158567
695  Arc expanded_arc(oval_bounds.Expand(Size(paint.stroke.width * 0.5f)),
696  arc.GetStart(), arc.GetSweep(), true);
697 
698  ArcGeometry geom(expanded_arc);
699  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
700  return;
701  }
702 
703  // IncludeCenter incurs lots of extra work for stroking an arc, including:
704  // - It introduces segments to/from the center point (not too hard).
705  // - It introduces joins on those segments (a bit more complicated).
706  // - Even if the sweep is >=360 degrees, we still draw the segment to
707  // the center and it basically looks like a pie cut into the complete
708  // boundary circle, as if the slice were cut, but not extracted
709  // (hard to express as a continuous kTriangleStrip).
710  if (!arc.IncludeCenter()) {
711  if (arc.IsFullCircle()) {
712  return DrawOval(oval_bounds, paint);
713  }
714 
715  // Our fast stroking code only works for circular bounds as it assumes
716  // that the inner and outer radii can be scaled along each angular step
717  // of the arc - which is not true for elliptical arcs where the inner
718  // and outer samples are perpendicular to the traveling direction of the
719  // elliptical curve which may not line up with the center of the bounds.
720  //
721  // TODO(flar): It also only supports Butt and Square caps for now.
722  // See https://github.com/flutter/flutter/issues/169400
723  if (oval_bounds.IsSquare() && paint.stroke.cap != Cap::kRound) {
724  ArcGeometry geom(arc, paint.stroke);
725  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
726  return;
727  }
728  }
729 
730  ArcStrokeGeometry geom(arc, paint.stroke);
731  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
732 }
void DrawOval(const Rect &rect, const Paint &paint)
Definition: canvas.cc:650
TRect< Scalar > Rect
Definition: rect.h:788
TSize< Scalar > Size
Definition: size.h:159

References impeller::Paint::blend_mode, impeller::StrokeParameters::cap, DrawOval(), impeller::TRect< T >::Expand(), GetCurrentTransform(), impeller::Arc::GetOvalBounds(), impeller::TRect< T >::GetSize(), impeller::Arc::GetStart(), impeller::Arc::GetSweep(), impeller::Arc::IncludeCenter(), impeller::Arc::IsFullCircle(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::kRound, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by impeller::DlDispatcherBase::drawArc().

◆ DrawAtlas()

void impeller::Canvas::DrawAtlas ( const std::shared_ptr< AtlasContents > &  atlas_contents,
const Paint paint 
)

Definition at line 1120 of file canvas.cc.

1121  {
1122  atlas_contents->SetAlpha(paint.color.alpha);
1123 
1124  Entity entity;
1125  entity.SetTransform(GetCurrentTransform());
1126  entity.SetBlendMode(paint.blend_mode);
1127  entity.SetContents(paint.WithFilters(atlas_contents));
1128 
1129  AddRenderEntityToCurrentPass(entity);
1130 }

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawAtlas().

◆ DrawCircle()

void impeller::Canvas::DrawCircle ( const Point center,
Scalar  radius,
const Paint paint 
)

Definition at line 804 of file canvas.cc.

806  {
807  Size half_size(radius, radius);
808  if (AttemptDrawBlurredRRect(
809  Rect::MakeOriginSize(center - half_size, half_size * 2),
810  {radius, radius}, paint)) {
811  return;
812  }
813 
814  Entity entity;
815  entity.SetTransform(GetCurrentTransform());
816  entity.SetBlendMode(paint.blend_mode);
817 
818  if (paint.style == Paint::Style::kStroke) {
819  CircleGeometry geom(center, radius, paint.stroke.width);
820  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
821  } else {
822  CircleGeometry geom(center, radius);
823  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
824  }
825 }
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by impeller::DlDispatcherBase::drawCircle(), and DrawOval().

◆ DrawDashedLine()

void impeller::Canvas::DrawDashedLine ( const Point p0,
const Point p1,
Scalar  on_length,
Scalar  off_length,
const Paint paint 
)

Definition at line 606 of file canvas.cc.

610  {
611  // Reasons to defer to regular DrawLine:
612  // - performance for degenerate and "regular line" cases
613  // - length is non-positive - DrawLine will draw appropriate "dot"
614  // - off_length is non-positive - no gaps, DrawLine will draw it solid
615  // - on_length is negative - invalid dashing
616  //
617  // Note that a 0 length "on" dash will draw "dot"s every "off" distance
618  // apart so we proceed with the dashing process in that case.
619  Scalar length = p0.GetDistance(p1);
620  if (length > 0.0f && on_length >= 0.0f && off_length > 0.0f) {
621  Entity entity;
622  entity.SetTransform(GetCurrentTransform());
623  entity.SetBlendMode(paint.blend_mode);
624 
625  StrokeDashedLineGeometry geom(p0, p1, on_length, off_length, paint.stroke);
626  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
627  } else {
628  DrawLine(p0, p1, paint);
629  }
630 }
void DrawLine(const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
Definition: canvas.cc:584
float Scalar
Definition: scalar.h:19

References impeller::Paint::blend_mode, DrawLine(), GetCurrentTransform(), impeller::TPoint< T >::GetDistance(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by impeller::DlDispatcherBase::drawDashedLine().

◆ DrawDiffRoundRect()

void impeller::Canvas::DrawDiffRoundRect ( const RoundRect outer,
const RoundRect inner,
const Paint paint 
)

Definition at line 766 of file canvas.cc.

768  {
769  Entity entity;
770  entity.SetTransform(GetCurrentTransform());
771  entity.SetBlendMode(paint.blend_mode);
772 
773  if (paint.style == Paint::Style::kFill) {
774  FillDiffRoundRectGeometry geom(outer, inner);
775  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
776  } else {
777  StrokeDiffRoundRectGeometry geom(outer, inner, paint.stroke);
778  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
779  }
780 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawDiffRoundRect().

◆ DrawImage()

void impeller::Canvas::DrawImage ( const std::shared_ptr< Texture > &  image,
Point  offset,
const Paint paint,
const SamplerDescriptor sampler = {} 
)

Definition at line 927 of file canvas.cc.

930  {
931  if (!image) {
932  return;
933  }
934 
935  const Rect source = Rect::MakeSize(image->GetSize());
936  const Rect dest = source.Shift(offset);
937 
938  DrawImageRect(image, source, dest, paint, sampler);
939 }
void DrawImageRect(const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
Definition: canvas.cc:941
constexpr TRect< T > Shift(T dx, T dy) const
Returns a new rectangle translated by the given offset.
Definition: rect.h:602

References DrawImageRect(), impeller::TRect< Scalar >::MakeSize(), and impeller::TRect< T >::Shift().

◆ DrawImageRect()

void impeller::Canvas::DrawImageRect ( const std::shared_ptr< Texture > &  image,
Rect  source,
Rect  dest,
const Paint paint,
const SamplerDescriptor sampler = {},
SourceRectConstraint  src_rect_constraint = SourceRectConstraint::kFast 
)

Definition at line 941 of file canvas.cc.

946  {
947  if (!image || source.IsEmpty() || dest.IsEmpty()) {
948  return;
949  }
950 
951  ISize size = image->GetSize();
952  if (size.IsEmpty()) {
953  return;
954  }
955 
956  std::optional<Rect> clipped_source =
957  source.Intersection(Rect::MakeSize(size));
958  if (!clipped_source) {
959  return;
960  }
961 
962  if (AttemptColorFilterOptimization(image, source, dest, paint, sampler,
963  src_rect_constraint)) {
964  return;
965  }
966 
967  if (*clipped_source != source) {
968  Scalar sx = dest.GetWidth() / source.GetWidth();
969  Scalar sy = dest.GetHeight() / source.GetHeight();
970  Scalar tx = dest.GetLeft() - source.GetLeft() * sx;
971  Scalar ty = dest.GetTop() - source.GetTop() * sy;
972  Matrix src_to_dest = Matrix::MakeTranslateScale({sx, sy, 1}, {tx, ty, 0});
973  dest = clipped_source->TransformBounds(src_to_dest);
974  }
975 
976  auto texture_contents = TextureContents::MakeRect(dest);
977  texture_contents->SetTexture(image);
978  texture_contents->SetSourceRect(*clipped_source);
979  texture_contents->SetStrictSourceRect(src_rect_constraint ==
981  texture_contents->SetSamplerDescriptor(sampler);
982  texture_contents->SetOpacity(paint.color.alpha);
983  texture_contents->SetDeferApplyingOpacity(paint.HasColorFilter());
984 
985  Entity entity;
986  entity.SetBlendMode(paint.blend_mode);
987  entity.SetTransform(GetCurrentTransform());
988 
989  if (!paint.mask_blur_descriptor.has_value()) {
990  entity.SetContents(paint.WithFilters(std::move(texture_contents)));
991  AddRenderEntityToCurrentPass(entity);
992  return;
993  }
994 
995  FillRectGeometry out_rect(Rect{});
996 
997  entity.SetContents(paint.WithFilters(
998  paint.mask_blur_descriptor->CreateMaskBlur(texture_contents, &out_rect)));
999  AddRenderEntityToCurrentPass(entity);
1000 }
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
@ kStrict
Sample only within the source rectangle. May be slower.
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslateScale(const Vector3 &s, const Vector3 &t)
Definition: matrix.h:113

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetTop(), impeller::TRect< T >::GetWidth(), impeller::Paint::HasColorFilter(), impeller::TRect< T >::Intersection(), impeller::TRect< T >::IsEmpty(), impeller::TSize< T >::IsEmpty(), impeller::kStrict, impeller::TextureContents::MakeRect(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslateScale(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::TRect< T >::TransformBounds(), and impeller::Paint::WithFilters().

Referenced by DrawImage(), impeller::DlDispatcherBase::drawImageRect(), and impeller::NinePatchConverter::DrawNinePatch().

◆ DrawLine()

void impeller::Canvas::DrawLine ( const Point p0,
const Point p1,
const Paint paint,
bool  reuse_depth = false 
)

Definition at line 584 of file canvas.cc.

587  {
588  Entity entity;
589  entity.SetTransform(GetCurrentTransform());
590  entity.SetBlendMode(paint.blend_mode);
591 
592  auto geometry = std::make_unique<LineGeometry>(p0, p1, paint.stroke);
593 
594  if (renderer_.GetContext()->GetFlags().antialiased_lines &&
595  !paint.color_filter && !paint.invert_colors && !paint.image_filter &&
596  !paint.mask_blur_descriptor.has_value() && !paint.color_source) {
597  auto contents = LineContents::Make(std::move(geometry), paint.color);
598  entity.SetContents(std::move(contents));
599  AddRenderEntityToCurrentPass(entity, reuse_depth);
600  } else {
601  AddRenderEntityWithFiltersToCurrentPass(entity, geometry.get(), paint,
602  /*reuse_depth=*/reuse_depth);
603  }
604 }
std::shared_ptr< Context > GetContext() const
static std::unique_ptr< LineContents > Make(std::unique_ptr< LineGeometry > geometry, Color color)

References impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_filter, impeller::Paint::color_source, impeller::ContentContext::GetContext(), GetCurrentTransform(), impeller::Paint::image_filter, impeller::Paint::invert_colors, impeller::LineContents::Make(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by DrawDashedLine(), impeller::DlDispatcherBase::drawLine(), impeller::DlDispatcherBase::drawPoints(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawOval()

void impeller::Canvas::DrawOval ( const Rect rect,
const Paint paint 
)

Definition at line 650 of file canvas.cc.

650  {
651  // TODO(jonahwilliams): This additional condition avoids an assert in the
652  // stroke circle geometry generator. I need to verify the condition that this
653  // assert prevents.
654  if (rect.IsSquare() && (paint.style == Paint::Style::kFill ||
655  (paint.style == Paint::Style::kStroke &&
656  paint.stroke.width < rect.GetWidth()))) {
657  // Circles have slightly less overhead and can do stroking
658  DrawCircle(rect.GetCenter(), rect.GetWidth() * 0.5f, paint);
659  return;
660  }
661 
662  if (AttemptDrawBlurredRRect(rect, rect.GetSize() * 0.5f, paint)) {
663  return;
664  }
665 
666  Entity entity;
667  entity.SetTransform(GetCurrentTransform());
668  entity.SetBlendMode(paint.blend_mode);
669 
670  if (paint.style == Paint::Style::kStroke) {
671  StrokeEllipseGeometry geom(rect, paint.stroke);
672  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
673  } else {
674  EllipseGeometry geom(rect);
675  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
676  }
677 }
void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:804

References impeller::Paint::blend_mode, DrawCircle(), impeller::TRect< T >::GetCenter(), GetCurrentTransform(), impeller::TRect< T >::GetSize(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by DrawArc(), impeller::DlDispatcherBase::drawOval(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPaint()

void impeller::Canvas::DrawPaint ( const Paint paint)

Definition at line 341 of file canvas.cc.

341  {
342  Entity entity;
343  entity.SetTransform(GetCurrentTransform());
344  entity.SetBlendMode(paint.blend_mode);
345 
346  CoverGeometry geom;
347  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
348 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawColor(), and impeller::DlDispatcherBase::drawPaint().

◆ DrawPath()

void impeller::Canvas::DrawPath ( const flutter::DlPath &  path,
const Paint paint 
)

Definition at line 327 of file canvas.cc.

327  {
328  Entity entity;
329  entity.SetTransform(GetCurrentTransform());
330  entity.SetBlendMode(paint.blend_mode);
331 
332  if (paint.style == Paint::Style::kFill) {
333  FillPathGeometry geom(path);
334  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
335  } else {
336  StrokePathGeometry geom(path, paint.stroke);
337  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
338  }
339 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by DrawTextFrame(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPoints()

void impeller::Canvas::DrawPoints ( const Point  points[],
uint32_t  count,
Scalar  radius,
const Paint paint,
PointStyle  point_style 
)

Definition at line 909 of file canvas.cc.

913  {
914  if (radius <= 0) {
915  return;
916  }
917 
918  Entity entity;
919  entity.SetTransform(GetCurrentTransform());
920  entity.SetBlendMode(paint.blend_mode);
921 
922  PointFieldGeometry geom(points, count, radius,
923  /*round=*/point_style == PointStyle::kRound);
924  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
925 }
@ kRound
Points are drawn as squares.
std::vector< Point > points

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::kRound, points, impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawPoints().

◆ DrawRect()

void impeller::Canvas::DrawRect ( const Rect rect,
const Paint paint 
)

Definition at line 632 of file canvas.cc.

632  {
633  if (AttemptDrawBlurredRRect(rect, {}, paint)) {
634  return;
635  }
636 
637  Entity entity;
638  entity.SetTransform(GetCurrentTransform());
639  entity.SetBlendMode(paint.blend_mode);
640 
641  if (paint.style == Paint::Style::kStroke) {
642  StrokeRectGeometry geom(rect, paint.stroke);
643  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
644  } else {
645  FillRectGeometry geom(rect);
646  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
647  }
648 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundRect()

void impeller::Canvas::DrawRoundRect ( const RoundRect rect,
const Paint paint 
)

Definition at line 734 of file canvas.cc.

734  {
735  auto& rect = round_rect.GetBounds();
736  auto& radii = round_rect.GetRadii();
737  if (radii.AreAllCornersSame()) {
738  if (AttemptDrawBlurredRRect(rect, radii.top_left, paint)) {
739  return;
740  }
741 
742  if (paint.style == Paint::Style::kFill) {
743  Entity entity;
744  entity.SetTransform(GetCurrentTransform());
745  entity.SetBlendMode(paint.blend_mode);
746 
747  RoundRectGeometry geom(rect, radii.top_left);
748  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
749  return;
750  }
751  }
752 
753  Entity entity;
754  entity.SetTransform(GetCurrentTransform());
755  entity.SetBlendMode(paint.blend_mode);
756 
757  if (paint.style == Paint::Style::kFill) {
758  FillRoundRectGeometry geom(round_rect);
759  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
760  } else {
761  StrokeRoundRectGeometry geom(round_rect, paint.stroke);
762  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
763  }
764 }

References impeller::Paint::blend_mode, impeller::RoundRect::GetBounds(), GetCurrentTransform(), impeller::RoundRect::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRoundRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundSuperellipse()

void impeller::Canvas::DrawRoundSuperellipse ( const RoundSuperellipse rse,
const Paint paint 
)

Definition at line 782 of file canvas.cc.

783  {
784  auto& rect = round_superellipse.GetBounds();
785  auto& radii = round_superellipse.GetRadii();
786  if (radii.AreAllCornersSame() &&
787  AttemptDrawBlurredRSuperellipse(rect, radii.top_left, paint)) {
788  return;
789  }
790 
791  Entity entity;
792  entity.SetTransform(GetCurrentTransform());
793  entity.SetBlendMode(paint.blend_mode);
794 
795  if (paint.style == Paint::Style::kFill) {
796  RoundSuperellipseGeometry geom(rect, radii);
797  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
798  } else {
799  StrokeRoundSuperellipseGeometry geom(round_superellipse, paint.stroke);
800  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
801  }
802 }

References impeller::Paint::blend_mode, impeller::RoundSuperellipse::GetBounds(), GetCurrentTransform(), impeller::RoundSuperellipse::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRoundSuperellipse(), and impeller::testing::TEST_P().

◆ DrawTextFrame()

void impeller::Canvas::DrawTextFrame ( const std::shared_ptr< TextFrame > &  text_frame,
Point  position,
const Paint paint 
)

Definition at line 1669 of file canvas.cc.

1671  {
1673  if (max_scale * text_frame->GetFont().GetMetrics().point_size >
1674  kMaxTextScale) {
1675  fml::StatusOr<flutter::DlPath> path = text_frame->GetPath();
1676  if (path.ok()) {
1677  Save(1);
1678  Concat(Matrix::MakeTranslation(position));
1679  DrawPath(path.value(), paint);
1680  Restore();
1681  return;
1682  }
1683  }
1684 
1685  Entity entity;
1686  entity.SetClipDepth(GetClipHeight());
1687  entity.SetBlendMode(paint.blend_mode);
1688 
1689  auto text_contents = std::make_shared<TextContents>();
1690  text_contents->SetTextFrame(text_frame);
1691  text_contents->SetForceTextColor(paint.mask_blur_descriptor.has_value());
1692  text_contents->SetScale(max_scale);
1693  text_contents->SetColor(paint.color);
1694  text_contents->SetOffset(position);
1695  text_contents->SetTextProperties(paint.color,
1696  paint.style == Paint::Style::kStroke
1697  ? std::optional(paint.stroke)
1698  : std::nullopt);
1699 
1700  entity.SetTransform(GetCurrentTransform() *
1701  Matrix::MakeTranslation(position));
1702 
1703  if (AttemptBlurredTextOptimization(text_frame, text_contents, entity,
1704  paint)) {
1705  return;
1706  }
1707 
1708  entity.SetContents(paint.WithFilters(std::move(text_contents)));
1709  AddRenderEntityToCurrentPass(entity, false);
1710 }
bool Restore()
Definition: canvas.cc:1478
void Concat(const Matrix &transform)
Definition: canvas.cc:256
void DrawPath(const flutter::DlPath &path, const Paint &paint)
Definition: canvas.cc:327
void Save(uint32_t total_content_depth=kMaxDepth)
Definition: canvas.cc:1186
static constexpr Scalar kMaxTextScale
Definition: canvas.cc:1667
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition: matrix.h:328

References impeller::Paint::blend_mode, impeller::Paint::color, Concat(), DrawPath(), GetCurrentTransform(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::kMaxTextScale, impeller::Paint::kStroke, impeller::Matrix::MakeTranslation(), impeller::Paint::mask_blur_descriptor, Restore(), Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawText().

◆ DrawVertices()

void impeller::Canvas::DrawVertices ( const std::shared_ptr< VerticesGeometry > &  vertices,
BlendMode  blend_mode,
const Paint paint 
)

Definition at line 1006 of file canvas.cc.

1008  {
1009  // Override the blend mode with kDestination in order to match the behavior
1010  // of Skia's SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER flag, which
1011  // is enabled when the Flutter engine builds Skia.
1012  if (!paint.color_source) {
1013  blend_mode = BlendMode::kDst;
1014  }
1015 
1016  Entity entity;
1017  entity.SetTransform(GetCurrentTransform());
1018  entity.SetBlendMode(paint.blend_mode);
1019 
1020  // If there are no vertex colors.
1021  if (UseColorSourceContents(vertices, paint)) {
1022  AddRenderEntityWithFiltersToCurrentPass(entity, vertices.get(), paint);
1023  return;
1024  }
1025 
1026  // If the blend mode is destination don't bother to bind or create a texture.
1027  if (blend_mode == BlendMode::kDst) {
1028  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1029  contents->SetBlendMode(blend_mode);
1030  contents->SetAlpha(paint.color.alpha);
1031  contents->SetGeometry(vertices);
1032  entity.SetContents(paint.WithFilters(std::move(contents)));
1033  AddRenderEntityToCurrentPass(entity);
1034  return;
1035  }
1036 
1037  // If there is a texture, use this directly. Otherwise render the color
1038  // source to a texture.
1039  if (paint.color_source &&
1040  paint.color_source->type() == flutter::DlColorSourceType::kImage) {
1041  const flutter::DlImageColorSource* image_color_source =
1042  paint.color_source->asImage();
1043  FML_DCHECK(image_color_source &&
1044  image_color_source->image()->impeller_texture());
1045  auto texture = image_color_source->image()->impeller_texture();
1046  auto x_tile_mode = static_cast<Entity::TileMode>(
1047  image_color_source->horizontal_tile_mode());
1048  auto y_tile_mode =
1049  static_cast<Entity::TileMode>(image_color_source->vertical_tile_mode());
1050  auto sampler_descriptor =
1051  skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
1052  auto effect_transform = image_color_source->matrix();
1053 
1054  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1055  contents->SetBlendMode(blend_mode);
1056  contents->SetAlpha(paint.color.alpha);
1057  contents->SetGeometry(vertices);
1058  contents->SetEffectTransform(effect_transform);
1059  contents->SetTexture(texture);
1060  contents->SetTileMode(x_tile_mode, y_tile_mode);
1061  contents->SetSamplerDescriptor(sampler_descriptor);
1062 
1063  entity.SetContents(paint.WithFilters(std::move(contents)));
1064  AddRenderEntityToCurrentPass(entity);
1065  return;
1066  }
1067 
1068  auto src_paint = paint;
1069  src_paint.color = paint.color.WithAlpha(1.0);
1070 
1071  std::shared_ptr<ColorSourceContents> src_contents =
1072  src_paint.CreateContents();
1073  src_contents->SetGeometry(vertices.get());
1074 
1075  // If the color source has an intrinsic size, then we use that to
1076  // create the src contents as a simplification. Otherwise we use
1077  // the extent of the texture coordinates to determine how large
1078  // the src contents should be. If neither has a value we fall back
1079  // to using the geometry coverage data.
1080  Rect src_coverage;
1081  auto size = src_contents->GetColorSourceSize();
1082  if (size.has_value()) {
1083  src_coverage = Rect::MakeXYWH(0, 0, size->width, size->height);
1084  } else {
1085  auto cvg = vertices->GetCoverage(Matrix{});
1086  FML_CHECK(cvg.has_value());
1087  auto texture_coverage = vertices->GetTextureCoordinateCoverage();
1088  if (texture_coverage.has_value()) {
1089  src_coverage =
1090  Rect::MakeOriginSize(texture_coverage->GetOrigin(),
1091  texture_coverage->GetSize().Max({1, 1}));
1092  } else {
1093  // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
1094  src_coverage = cvg.value();
1095  }
1096  }
1097  src_contents = src_paint.CreateContents();
1098 
1099  clip_geometry_.push_back(Geometry::MakeRect(Rect::Round(src_coverage)));
1100  src_contents->SetGeometry(clip_geometry_.back().get());
1101 
1102  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1103  contents->SetBlendMode(blend_mode);
1104  contents->SetAlpha(paint.color.alpha);
1105  contents->SetGeometry(vertices);
1106  contents->SetLazyTextureCoverage(src_coverage);
1107  contents->SetLazyTexture([src_contents,
1108  src_coverage](const ContentContext& renderer) {
1109  // Applying the src coverage as the coverage limit prevents the 1px
1110  // coverage pad from adding a border that is picked up by developer
1111  // specified UVs.
1112  auto snapshot =
1113  src_contents->RenderToSnapshot(renderer, {}, Rect::Round(src_coverage));
1114  return snapshot.has_value() ? snapshot->texture : nullptr;
1115  });
1116  entity.SetContents(paint.WithFilters(std::move(contents)));
1117  AddRenderEntityToCurrentPass(entity);
1118 }
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:83
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
Round(const TRect< U > &r)
Definition: rect.h:695
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_source, GetCurrentTransform(), impeller::kDst, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Geometry::MakeRect(), impeller::TRect< Scalar >::MakeXYWH(), impeller::TRect< Scalar >::Round(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::skia_conversions::ToSamplerDescriptor(), impeller::Color::WithAlpha(), and impeller::Paint::WithFilters().

Referenced by impeller::CanvasDlDispatcher::drawVertices(), and impeller::testing::TEST_P().

◆ EndReplay()

void impeller::Canvas::EndReplay ( )

Definition at line 2091 of file canvas.cc.

2091  {
2092  FML_DCHECK(render_passes_.size() == 1u);
2093  render_passes_.back().GetInlinePassContext()->GetRenderPass();
2094  render_passes_.back().GetInlinePassContext()->EndPass(
2095  /*is_onscreen=*/!requires_readback_ && is_onscreen_);
2096  backdrop_data_.clear();
2097 
2098  // If requires_readback_ was true, then we rendered to an offscreen texture
2099  // instead of to the onscreen provided in the render target. Now we need to
2100  // draw or blit the offscreen back to the onscreen.
2101  if (requires_readback_) {
2102  BlitToOnscreen(/*is_onscreen_=*/is_onscreen_);
2103  }
2104  if (!EnsureFinalMipmapGeneration()) {
2105  VALIDATION_LOG << "Failed to generate onscreen mipmaps.";
2106  }
2107  if (!renderer_.GetContext()->FlushCommandBuffers()) {
2108  // Not much we can do.
2109  VALIDATION_LOG << "Failed to submit command buffers";
2110  }
2111  render_passes_.clear();
2112  renderer_.GetRenderTargetCache()->End();
2113  clip_geometry_.clear();
2114 
2115  Reset();
2116  Initialize(initial_cull_rect_);
2117 }
bool EnsureFinalMipmapGeneration() const
Definition: canvas.cc:2073
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
#define VALIDATION_LOG
Definition: validation.h:91

References VALIDATION_LOG.

Referenced by impeller::CanvasDlDispatcher::FinishRecording(), and impeller::testing::TEST_P().

◆ EnsureFinalMipmapGeneration()

bool impeller::Canvas::EnsureFinalMipmapGeneration ( ) const

For picture snapshots we need addition steps to verify that final mipmaps are generated.

Definition at line 2073 of file canvas.cc.

2073  {
2074  if (!render_target_.GetRenderTargetTexture()->NeedsMipmapGeneration()) {
2075  return true;
2076  }
2077  std::shared_ptr<CommandBuffer> cmd_buffer =
2078  renderer_.GetContext()->CreateCommandBuffer();
2079  if (!cmd_buffer) {
2080  return false;
2081  }
2082  std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
2083  if (!blit_pass) {
2084  return false;
2085  }
2086  blit_pass->GenerateMipmap(render_target_.GetRenderTargetTexture());
2087  blit_pass->EncodeCommands();
2088  return renderer_.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer));
2089 }
std::shared_ptr< Texture > GetRenderTargetTexture() const

◆ GetCurrentTransform()

◆ GetLocalCoverageLimit()

std::optional< Rect > impeller::Canvas::GetLocalCoverageLimit ( ) const

Return the culling bounds of the current render target, or nullopt if there is no coverage.

Definition at line 1203 of file canvas.cc.

1203  {
1204  if (!clip_coverage_stack_.HasCoverage()) {
1205  // The current clip is empty. This means the pass texture won't be
1206  // visible, so skip it.
1207  return std::nullopt;
1208  }
1209 
1210  std::optional<Rect> maybe_current_clip_coverage =
1211  clip_coverage_stack_.CurrentClipCoverage();
1212  if (!maybe_current_clip_coverage.has_value()) {
1213  return std::nullopt;
1214  }
1215 
1216  Rect current_clip_coverage = maybe_current_clip_coverage.value();
1217 
1218  FML_CHECK(!render_passes_.empty());
1219  const LazyRenderingConfig& back_render_pass = render_passes_.back();
1220  std::shared_ptr<Texture> back_texture =
1221  back_render_pass.GetInlinePassContext()->GetTexture();
1222  FML_CHECK(back_texture) << "Context is valid:"
1223  << back_render_pass.GetInlinePassContext()->IsValid();
1224 
1225  // The maximum coverage of the subpass. Subpasses textures should never
1226  // extend outside the parent pass texture or the current clip coverage.
1227  std::optional<Rect> maybe_coverage_limit =
1228  Rect::MakeOriginSize(GetGlobalPassPosition(),
1229  Size(back_texture->GetSize()))
1230  .Intersection(current_clip_coverage);
1231 
1232  if (!maybe_coverage_limit.has_value() || maybe_coverage_limit->IsEmpty()) {
1233  return std::nullopt;
1234  }
1235 
1236  return maybe_coverage_limit->Intersection(
1237  Rect::MakeSize(render_target_.GetRenderTargetSize()));
1238 }
ISize GetRenderTargetSize() const
constexpr std::optional< TRect > Intersection(const TRect &o) const
Definition: rect.h:528

References impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::LazyRenderingConfig::GetInlinePassContext(), impeller::RenderTarget::GetRenderTargetSize(), impeller::InlinePassContext::GetTexture(), impeller::EntityPassClipStack::HasCoverage(), impeller::TRect< T >::Intersection(), impeller::InlinePassContext::IsValid(), impeller::TRect< Scalar >::MakeOriginSize(), and impeller::TRect< Scalar >::MakeSize().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and SaveLayer().

◆ GetMaxOpDepth()

uint64_t impeller::Canvas::GetMaxOpDepth ( ) const
inline

Definition at line 261 of file canvas.h.

261 { return transform_stack_.back().clip_depth; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetOpDepth()

uint64_t impeller::Canvas::GetOpDepth ( ) const
inline

Definition at line 259 of file canvas.h.

259 { return current_depth_; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetSaveCount()

size_t impeller::Canvas::GetSaveCount ( ) const

Definition at line 311 of file canvas.cc.

311  {
312  return transform_stack_.size();
313 }

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and RestoreToCount().

◆ PreConcat()

void impeller::Canvas::PreConcat ( const Matrix transform)

Definition at line 260 of file canvas.cc.

260  {
261  transform_stack_.back().transform = transform * GetCurrentTransform();
262 }

References GetCurrentTransform(), and transform.

Referenced by impeller::DlDispatcherBase::drawShadow().

◆ RequiresReadback()

bool impeller::Canvas::RequiresReadback ( ) const
inline

Definition at line 269 of file canvas.h.

269 { return requires_readback_; }

◆ ResetTransform()

void impeller::Canvas::ResetTransform ( )

Definition at line 264 of file canvas.cc.

264  {
265  transform_stack_.back().transform = {};
266 }

Referenced by impeller::DlDispatcherBase::transformReset().

◆ Restore()

bool impeller::Canvas::Restore ( )

Definition at line 1478 of file canvas.cc.

1478  {
1479  FML_DCHECK(transform_stack_.size() > 0);
1480  if (transform_stack_.size() == 1) {
1481  return false;
1482  }
1483 
1484  // This check is important to make sure we didn't exceed the depth
1485  // that the clips were rendered at while rendering any of the
1486  // rendering ops. It is OK for the current depth to equal the
1487  // outgoing clip depth because that means the clipping would have
1488  // been successful up through the last rendering op, but it cannot
1489  // be greater.
1490  // Also, we bump the current rendering depth to the outgoing clip
1491  // depth so that future rendering operations are not clipped by
1492  // any of the pixels set by the expiring clips. It is OK for the
1493  // estimates used to determine the clip depth in save/saveLayer
1494  // to be overly conservative, but we need to jump the depth to
1495  // the clip depth so that the next rendering op will get a
1496  // larger depth (it will pre-increment the current_depth_ value).
1497  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1498  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1499  current_depth_ = transform_stack_.back().clip_depth;
1500 
1501  if (IsSkipping()) {
1502  transform_stack_.pop_back();
1503  return true;
1504  }
1505 
1506  if (transform_stack_.back().rendering_mode ==
1508  transform_stack_.back().rendering_mode ==
1510  auto lazy_render_pass = std::move(render_passes_.back());
1511  render_passes_.pop_back();
1512  // Force the render pass to be constructed if it never was.
1513  lazy_render_pass.GetInlinePassContext()->GetRenderPass();
1514 
1515  SaveLayerState save_layer_state = save_layer_state_.back();
1516  save_layer_state_.pop_back();
1517  auto global_pass_position = GetGlobalPassPosition();
1518 
1519  std::shared_ptr<Contents> contents = CreateContentsForSubpassTarget(
1520  save_layer_state.paint, //
1521  lazy_render_pass.GetInlinePassContext()->GetTexture(), //
1522  Matrix::MakeTranslation(Vector3{-global_pass_position}) * //
1523  transform_stack_.back().transform //
1524  );
1525 
1526  lazy_render_pass.GetInlinePassContext()->EndPass();
1527 
1528  // Round the subpass texture position for pixel alignment with the parent
1529  // pass render target. By default, we draw subpass textures with nearest
1530  // sampling, so aligning here is important for avoiding visual nearest
1531  // sampling errors caused by limited floating point precision when
1532  // straddling a half pixel boundary.
1533  Point subpass_texture_position;
1534  if (transform_stack_.back().did_round_out) {
1535  // Subpass coverage was rounded out, origin potentially moved "down" by
1536  // as much as a pixel.
1537  subpass_texture_position =
1538  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1539  .Floor();
1540  } else {
1541  // Subpass coverage was truncated. Pick the closest phyiscal pixel.
1542  subpass_texture_position =
1543  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1544  .Round();
1545  }
1546 
1547  Entity element_entity;
1548  element_entity.SetClipDepth(++current_depth_);
1549  element_entity.SetContents(std::move(contents));
1550  element_entity.SetBlendMode(save_layer_state.paint.blend_mode);
1551  element_entity.SetTransform(
1552  Matrix::MakeTranslation(Vector3(subpass_texture_position)));
1553 
1554  if (element_entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
1555  if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
1556  ApplyFramebufferBlend(element_entity);
1557  } else {
1558  // End the active pass and flush the buffer before rendering "advanced"
1559  // blends. Advanced blends work by binding the current render target
1560  // texture as an input ("destination"), blending with a second texture
1561  // input ("source"), writing the result to an intermediate texture, and
1562  // finally copying the data from the intermediate texture back to the
1563  // render target texture. And so all of the commands that have written
1564  // to the render target texture so far need to execute before it's bound
1565  // for blending (otherwise the blend pass will end up executing before
1566  // all the previous commands in the active pass).
1567  auto input_texture = FlipBackdrop(GetGlobalPassPosition());
1568  if (!input_texture) {
1569  return false;
1570  }
1571 
1572  FilterInput::Vector inputs = {
1573  FilterInput::Make(input_texture,
1574  element_entity.GetTransform().Invert()),
1575  FilterInput::Make(element_entity.GetContents())};
1576  auto contents = ColorFilterContents::MakeBlend(
1577  element_entity.GetBlendMode(), inputs);
1578  contents->SetCoverageHint(element_entity.GetCoverage());
1579  element_entity.SetContents(std::move(contents));
1580  element_entity.SetBlendMode(BlendMode::kSrc);
1581  }
1582  }
1583 
1584  element_entity.Render(
1585  renderer_, //
1586  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1587  );
1588  clip_coverage_stack_.PopSubpass();
1589  transform_stack_.pop_back();
1590 
1591  // We don't need to restore clips if a saveLayer was performed, as the clip
1592  // state is per render target, and no more rendering operations will be
1593  // performed as the render target workloaded is completed in the restore.
1594  return true;
1595  }
1596 
1597  size_t num_clips = transform_stack_.back().num_clips;
1598  transform_stack_.pop_back();
1599 
1600  if (num_clips > 0) {
1601  EntityPassClipStack::ClipStateResult clip_state_result =
1602  clip_coverage_stack_.RecordRestore(GetGlobalPassPosition(),
1603  GetClipHeight());
1604 
1605  // Clip restores are never required with depth based clipping.
1606  FML_DCHECK(!clip_state_result.should_render);
1607  if (clip_state_result.clip_did_change) {
1608  // We only need to update the pass scissor if the clip state has changed.
1609  SetClipScissor(
1610  clip_coverage_stack_.CurrentClipCoverage(), //
1611  *render_passes_.back().GetInlinePassContext()->GetRenderPass(), //
1612  GetGlobalPassPosition() //
1613  );
1614  }
1615  }
1616 
1617  return true;
1618 }
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
const Capabilities & GetDeviceCapabilities() const
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:28
ClipStateResult RecordRestore(Point global_pass_position, size_t restore_height)
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
TPoint< Scalar > Point
Definition: point.h:327

References impeller::Paint::blend_mode, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::Canvas::SaveLayerState::coverage, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Entity::GetBlendMode(), impeller::Entity::GetContents(), impeller::Entity::GetCoverage(), impeller::ContentContext::GetDeviceCapabilities(), impeller::TRect< T >::GetOrigin(), impeller::Entity::GetTransform(), impeller::Matrix::Invert(), impeller::Entity::kLastPipelineBlendMode, impeller::kSrc, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::ColorFilterContents::MakeBlend(), impeller::Matrix::MakeTranslation(), impeller::Canvas::SaveLayerState::paint, impeller::EntityPassClipStack::PopSubpass(), impeller::EntityPassClipStack::RecordRestore(), impeller::Entity::Render(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::EntityPassClipStack::ClipStateResult::should_render, and impeller::Capabilities::SupportsFramebufferFetch().

Referenced by impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::restore(), and RestoreToCount().

◆ RestoreToCount()

void impeller::Canvas::RestoreToCount ( size_t  count)

Definition at line 319 of file canvas.cc.

319  {
320  while (GetSaveCount() > count) {
321  if (!Restore()) {
322  return;
323  }
324  }
325 }
size_t GetSaveCount() const
Definition: canvas.cc:311

References GetSaveCount(), and Restore().

Referenced by impeller::DlDispatcherBase::drawDisplayList().

◆ Rotate()

void impeller::Canvas::Rotate ( Radians  radians)

Definition at line 292 of file canvas.cc.

292  {
293  Concat(Matrix::MakeRotationZ(radians));
294 }
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:223

References Concat(), and impeller::Matrix::MakeRotationZ().

Referenced by impeller::DlDispatcherBase::rotate().

◆ Save()

void impeller::Canvas::Save ( uint32_t  total_content_depth = kMaxDepth)

Definition at line 1186 of file canvas.cc.

1186  {
1187  if (IsSkipping()) {
1188  return SkipUntilMatchingRestore(total_content_depth);
1189  }
1190 
1191  auto entry = CanvasStackEntry{};
1192  entry.transform = transform_stack_.back().transform;
1193  entry.clip_depth = current_depth_ + total_content_depth;
1194  entry.distributed_opacity = transform_stack_.back().distributed_opacity;
1195  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1196  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1197  << " after allocating " << total_content_depth;
1198  entry.clip_height = transform_stack_.back().clip_height;
1199  entry.rendering_mode = Entity::RenderingMode::kDirect;
1200  transform_stack_.push_back(entry);
1201 }

References impeller::Entity::kDirect, and impeller::CanvasStackEntry::transform.

Referenced by impeller::DlDispatcherBase::drawDisplayList(), impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::save(), and SaveLayer().

◆ SaveLayer()

void impeller::Canvas::SaveLayer ( const Paint paint,
std::optional< Rect bounds = std::nullopt,
const flutter::DlImageFilter *  backdrop_filter = nullptr,
ContentBoundsPromise  bounds_promise = ContentBoundsPromise::kUnknown,
uint32_t  total_content_depth = kMaxDepth,
bool  can_distribute_opacity = false,
std::optional< int64_t >  backdrop_id = std::nullopt 
)

Definition at line 1240 of file canvas.cc.

1246  {
1247  TRACE_EVENT0("flutter", "Canvas::saveLayer");
1248  if (IsSkipping()) {
1249  return SkipUntilMatchingRestore(total_content_depth);
1250  }
1251 
1252  auto maybe_coverage_limit = GetLocalCoverageLimit();
1253  if (!maybe_coverage_limit.has_value()) {
1254  return SkipUntilMatchingRestore(total_content_depth);
1255  }
1256  auto coverage_limit = maybe_coverage_limit.value();
1257 
1258  if (can_distribute_opacity && !backdrop_filter &&
1260  bounds_promise != ContentBoundsPromise::kMayClipContents) {
1261  Save(total_content_depth);
1262  transform_stack_.back().distributed_opacity *= paint.color.alpha;
1263  return;
1264  }
1265 
1266  std::shared_ptr<FilterContents> filter_contents = paint.WithImageFilter(
1267  Rect(), transform_stack_.back().transform,
1269 
1270  std::optional<Rect> maybe_subpass_coverage = ComputeSaveLayerCoverage(
1271  bounds.value_or(Rect::MakeMaximum()),
1272  transform_stack_.back().transform, //
1273  coverage_limit, //
1274  filter_contents, //
1275  /*flood_output_coverage=*/
1276  Entity::IsBlendModeDestructive(paint.blend_mode), //
1277  /*flood_input_coverage=*/!!backdrop_filter ||
1278  (paint.color_filter &&
1279  paint.color_filter->modifies_transparent_black()) //
1280  );
1281 
1282  if (!maybe_subpass_coverage.has_value()) {
1283  return SkipUntilMatchingRestore(total_content_depth);
1284  }
1285 
1286  auto subpass_coverage = maybe_subpass_coverage.value();
1287 
1288  // When an image filter is present, clamp to avoid flicking due to nearest
1289  // sampled image. For other cases, round out to ensure than any geometry is
1290  // not cut off.
1291  //
1292  // See also this bug: https://github.com/flutter/flutter/issues/144213
1293  //
1294  // TODO(jonahwilliams): this could still round out for filters that use decal
1295  // sampling mode.
1297  bool did_round_out = false;
1298  Point coverage_origin_adjustment = Point{0, 0};
1299  if (paint.image_filter) {
1300  subpass_size = ISize(subpass_coverage.GetSize());
1301  } else {
1302  did_round_out = true;
1303  subpass_size =
1304  static_cast<ISize>(IRect::RoundOut(subpass_coverage).GetSize());
1305  // If rounding out, adjust the coverage to account for the subpixel shift.
1306  coverage_origin_adjustment =
1307  Point(subpass_coverage.GetLeftTop().x -
1308  std::floor(subpass_coverage.GetLeftTop().x),
1309  subpass_coverage.GetLeftTop().y -
1310  std::floor(subpass_coverage.GetLeftTop().y));
1311  }
1312  if (subpass_size.IsEmpty()) {
1313  return SkipUntilMatchingRestore(total_content_depth);
1314  }
1315 
1316  // When there are scaling filters present, these contents may exceed the
1317  // maximum texture size. Perform a clamp here, which may cause rendering
1318  // artifacts.
1319  subpass_size = subpass_size.Min(renderer_.GetContext()
1320  ->GetCapabilities()
1321  ->GetMaximumRenderPassAttachmentSize());
1322 
1323  // Backdrop filter state, ignored if there is no BDF.
1324  std::shared_ptr<FilterContents> backdrop_filter_contents;
1325  Point local_position = Point(0, 0);
1326  if (backdrop_filter) {
1327  local_position = subpass_coverage.GetOrigin() - GetGlobalPassPosition();
1328  Canvas::BackdropFilterProc backdrop_filter_proc =
1329  [backdrop_filter = backdrop_filter](
1330  const FilterInput::Ref& input, const Matrix& effect_transform,
1331  Entity::RenderingMode rendering_mode) {
1332  auto filter = WrapInput(backdrop_filter, input);
1333  filter->SetEffectTransform(effect_transform);
1334  filter->SetRenderingMode(rendering_mode);
1335  return filter;
1336  };
1337 
1338  std::shared_ptr<Texture> input_texture;
1339 
1340  // If the backdrop ID is not nullopt and there is more than one usage
1341  // of it in the current scene, cache the backdrop texture and remove it from
1342  // the current entity pass flip.
1343  bool will_cache_backdrop_texture = false;
1344  BackdropData* backdrop_data = nullptr;
1345  // If we've reached this point, there is at least one backdrop filter. But
1346  // potentially more if there is a backdrop id. We may conditionally set this
1347  // to a higher value in the if block below.
1348  size_t backdrop_count = 1;
1349  if (backdrop_id.has_value()) {
1350  std::unordered_map<int64_t, BackdropData>::iterator backdrop_data_it =
1351  backdrop_data_.find(backdrop_id.value());
1352  if (backdrop_data_it != backdrop_data_.end()) {
1353  backdrop_data = &backdrop_data_it->second;
1354  will_cache_backdrop_texture =
1355  backdrop_data_it->second.backdrop_count > 1;
1356  backdrop_count = backdrop_data_it->second.backdrop_count;
1357  }
1358  }
1359 
1360  if (!will_cache_backdrop_texture || !backdrop_data->texture_slot) {
1361  backdrop_count_ -= backdrop_count;
1362 
1363  // The onscreen texture can be flipped to if:
1364  // 1. The device supports framebuffer fetch
1365  // 2. There are no more backdrop filters
1366  // 3. The current render pass is for the onscreen pass.
1367  const bool should_use_onscreen =
1369  backdrop_count_ == 0 && render_passes_.size() == 1u;
1370  input_texture = FlipBackdrop(
1371  GetGlobalPassPosition(), //
1372  /*should_remove_texture=*/will_cache_backdrop_texture, //
1373  /*should_use_onscreen=*/should_use_onscreen //
1374  );
1375  if (!input_texture) {
1376  // Validation failures are logged in FlipBackdrop.
1377  return;
1378  }
1379 
1380  if (will_cache_backdrop_texture) {
1381  backdrop_data->texture_slot = input_texture;
1382  }
1383  } else {
1384  input_texture = backdrop_data->texture_slot;
1385  }
1386 
1387  backdrop_filter_contents = backdrop_filter_proc(
1388  FilterInput::Make(std::move(input_texture)),
1389  transform_stack_.back().transform.Basis(),
1390  // When the subpass has a translation that means the math with
1391  // the snapshot has to be different.
1392  transform_stack_.back().transform.HasTranslation()
1395 
1396  if (will_cache_backdrop_texture) {
1397  FML_DCHECK(backdrop_data);
1398  // If all filters on the shared backdrop layer are equal, process the
1399  // layer once.
1400  if (backdrop_data->all_filters_equal &&
1401  !backdrop_data->shared_filter_snapshot.has_value()) {
1402  // TODO(157110): compute minimum input hint.
1403  backdrop_data->shared_filter_snapshot =
1404  backdrop_filter_contents->RenderToSnapshot(renderer_, {});
1405  }
1406 
1407  std::optional<Snapshot> maybe_snapshot =
1408  backdrop_data->shared_filter_snapshot;
1409  if (maybe_snapshot.has_value()) {
1410  const Snapshot& snapshot = maybe_snapshot.value();
1411  std::shared_ptr<TextureContents> contents = TextureContents::MakeRect(
1412  subpass_coverage.Shift(-GetGlobalPassPosition()));
1413  auto scaled =
1414  subpass_coverage.TransformBounds(snapshot.transform.Invert());
1415  contents->SetTexture(snapshot.texture);
1416  contents->SetSourceRect(scaled);
1417  contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
1418 
1419  // This backdrop entity sets a depth value as it is written to the newly
1420  // flipped backdrop and not into a new saveLayer.
1421  Entity backdrop_entity;
1422  backdrop_entity.SetContents(std::move(contents));
1423  backdrop_entity.SetClipDepth(++current_depth_);
1424  backdrop_entity.SetBlendMode(paint.blend_mode);
1425 
1426  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1427  Save(0);
1428  return;
1429  }
1430  }
1431  }
1432 
1433  // When applying a save layer, absorb any pending distributed opacity.
1434  Paint paint_copy = paint;
1435  paint_copy.color.alpha *= transform_stack_.back().distributed_opacity;
1436  transform_stack_.back().distributed_opacity = 1.0;
1437 
1438  render_passes_.push_back(
1439  LazyRenderingConfig(renderer_, //
1440  CreateRenderTarget(renderer_, //
1441  subpass_size, //
1443  )));
1444  save_layer_state_.push_back(SaveLayerState{
1445  paint_copy, subpass_coverage.Shift(-coverage_origin_adjustment)});
1446 
1447  CanvasStackEntry entry;
1448  entry.transform = transform_stack_.back().transform;
1449  entry.clip_depth = current_depth_ + total_content_depth;
1450  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1451  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1452  << " after allocating " << total_content_depth;
1453  entry.clip_height = transform_stack_.back().clip_height;
1455  entry.did_round_out = did_round_out;
1456  transform_stack_.emplace_back(entry);
1457 
1458  // Start non-collapsed subpasses with a fresh clip coverage stack limited by
1459  // the subpass coverage. This is important because image filters applied to
1460  // save layers may transform the subpass texture after it's rendered,
1461  // causing parent clip coverage to get misaligned with the actual area that
1462  // the subpass will affect in the parent pass.
1463  clip_coverage_stack_.PushSubpass(subpass_coverage, GetClipHeight());
1464 
1465  if (!backdrop_filter_contents) {
1466  return;
1467  }
1468 
1469  // Render the backdrop entity.
1470  Entity backdrop_entity;
1471  backdrop_entity.SetContents(std::move(backdrop_filter_contents));
1472  backdrop_entity.SetTransform(
1473  Matrix::MakeTranslation(Vector3(-local_position)));
1474  backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
1475  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1476 }
std::optional< Rect > GetLocalCoverageLimit() const
Return the culling bounds of the current render target, or nullopt if there is no coverage.
Definition: canvas.cc:1203
std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)> BackdropFilterProc
Definition: canvas.h:125
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:127
void PushSubpass(std::optional< Rect > subpass_coverage, size_t clip_height)
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
ISize subpass_size
The output size of the down-sampling pass.
std::shared_ptr< FilterContents > WrapInput(const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
Definition: image_filter.cc:18
@ kMayClipContents
The caller claims the bounds are a subset of an estimate of the reasonably tight bounds but likely cl...
std::optional< Rect > ComputeSaveLayerCoverage(const Rect &content_coverage, const Matrix &effect_transform, const Rect &coverage_limit, const std::shared_ptr< FilterContents > &image_filter, bool flood_output_coverage, bool flood_input_coverage)
Compute the coverage of a subpass in the global coordinate space.
static constexpr Color BlackTransparent()
Definition: color.h:270
static bool CanApplyOpacityPeephole(const Paint &paint)
Whether or not a save layer with the provided paint can perform the opacity peephole optimization.
Definition: paint.h:40
RoundOut(const TRect< U > &r)
Definition: rect.h:679
constexpr static TRect MakeMaximum()
Definition: rect.h:188

References impeller::BackdropData::all_filters_equal, impeller::Color::alpha, impeller::BackdropData::backdrop_count, impeller::Color::BlackTransparent(), impeller::Paint::blend_mode, impeller::Paint::CanApplyOpacityPeephole(), impeller::CanvasStackEntry::clip_depth, impeller::CanvasStackEntry::clip_height, impeller::Paint::color, impeller::Paint::color_filter, impeller::ComputeSaveLayerCoverage(), impeller::CanvasStackEntry::did_round_out, impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), GetLocalCoverageLimit(), impeller::Paint::image_filter, impeller::Matrix::Invert(), impeller::Entity::IsBlendModeDestructive(), impeller::kMayClipContents, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::TRect< Scalar >::MakeMaximum(), impeller::TextureContents::MakeRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::PushSubpass(), impeller::Entity::Render(), impeller::CanvasStackEntry::rendering_mode, impeller::TRect< T >::RoundOut(), impeller::Snapshot::sampler_descriptor, Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::BackdropData::shared_filter_snapshot, subpass_size, impeller::Capabilities::SupportsFramebufferFetch(), impeller::Snapshot::texture, impeller::BackdropData::texture_slot, impeller::CanvasStackEntry::transform, impeller::Snapshot::transform, impeller::Paint::WithImageFilter(), and impeller::WrapInput().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and impeller::DlDispatcherBase::saveLayer().

◆ Scale() [1/2]

void impeller::Canvas::Scale ( const Vector2 scale)

Definition at line 280 of file canvas.cc.

280  {
281  Concat(Matrix::MakeScale(scale));
282 }
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104

References Concat(), and impeller::Matrix::MakeScale().

Referenced by impeller::DlDispatcherBase::scale().

◆ Scale() [2/2]

void impeller::Canvas::Scale ( const Vector3 scale)

Definition at line 284 of file canvas.cc.

284  {
285  Concat(Matrix::MakeScale(scale));
286 }

References Concat(), and impeller::Matrix::MakeScale().

◆ SetBackdropData()

void impeller::Canvas::SetBackdropData ( std::unordered_map< int64_t, BackdropData backdrop_data,
size_t  backdrop_count 
)

Update the backdrop data used to group together backdrop filters within the same layer.

Definition at line 1892 of file canvas.cc.

1894  {
1895  backdrop_data_ = std::move(backdrop_data);
1896  backdrop_count_ = backdrop_count;
1897 }

Referenced by impeller::CanvasDlDispatcher::SetBackdropData().

◆ Skew()

void impeller::Canvas::Skew ( Scalar  sx,
Scalar  sy 
)

Definition at line 288 of file canvas.cc.

288  {
289  Concat(Matrix::MakeSkew(sx, sy));
290 }
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:127

References Concat(), and impeller::Matrix::MakeSkew().

Referenced by impeller::DlDispatcherBase::skew().

◆ SupportsBlitToOnscreen()

bool impeller::Canvas::SupportsBlitToOnscreen ( ) const

Definition at line 2015 of file canvas.cc.

2015  {
2016  return renderer_.GetContext()
2017  ->GetCapabilities()
2018  ->SupportsTextureToTextureBlits() &&
2019  renderer_.GetContext()->GetBackendType() ==
2021 }

◆ Transform()

void impeller::Canvas::Transform ( const Matrix transform)

Definition at line 268 of file canvas.cc.

268  {
269  Concat(transform);
270 }

References Concat(), and transform.

Referenced by impeller::DlDispatcherBase::transformFullPerspective(), and impeller::DlDispatcherBase::transformReset().

◆ Translate()

void impeller::Canvas::Translate ( const Vector3 offset)

Definition at line 276 of file canvas.cc.

276  {
278 }

References Concat(), and impeller::Matrix::MakeTranslation().

Referenced by impeller::DlDispatcherBase::translate().

Member Data Documentation

◆ kMaxDepth

constexpr uint32_t impeller::Canvas::kMaxDepth = 1 << 24
staticconstexpr

Definition at line 120 of file canvas.h.


The documentation for this class was generated from the following files: