Flutter Impeller
impeller::Canvas Class Reference

#include <canvas.h>

Classes

class  PathBlurShape
 
class  RRectBlurShape
 
class  RSuperellipseBlurShape
 
struct  SaveLayerState
 

Public Types

using BackdropFilterProc = std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)>
 

Public Member Functions

 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, Rect cull_rect)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, IRect32 cull_rect)
 
 ~Canvas ()=default
 
void SetBackdropData (std::unordered_map< int64_t, BackdropData > backdrop_data, size_t backdrop_count)
 Update the backdrop data used to group together backdrop filters within the same layer. More...
 
std::optional< RectGetLocalCoverageLimit () const
 Return the culling bounds of the current render target, or nullopt if there is no coverage. More...
 
void Save (uint32_t total_content_depth=kMaxDepth)
 
void SaveLayer (const Paint &paint, std::optional< Rect > bounds=std::nullopt, const flutter::DlImageFilter *backdrop_filter=nullptr, ContentBoundsPromise bounds_promise=ContentBoundsPromise::kUnknown, uint32_t total_content_depth=kMaxDepth, bool can_distribute_opacity=false, std::optional< int64_t > backdrop_id=std::nullopt)
 
bool Restore ()
 
size_t GetSaveCount () const
 
void RestoreToCount (size_t count)
 
const MatrixGetCurrentTransform () const
 
void ResetTransform ()
 
void Transform (const Matrix &transform)
 
void Concat (const Matrix &transform)
 
void PreConcat (const Matrix &transform)
 
void Translate (const Vector3 &offset)
 
void Scale (const Vector2 &scale)
 
void Scale (const Vector3 &scale)
 
void Skew (Scalar sx, Scalar sy)
 
void Rotate (Radians radians)
 
void DrawPath (const flutter::DlPath &path, const Paint &paint)
 
void DrawPaint (const Paint &paint)
 
void DrawLine (const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
 
void DrawDashedLine (const Point &p0, const Point &p1, Scalar on_length, Scalar off_length, const Paint &paint)
 
void DrawRect (const Rect &rect, const Paint &paint)
 
void DrawOval (const Rect &rect, const Paint &paint)
 
void DrawArc (const Arc &arc, const Paint &paint)
 
void DrawRoundRect (const RoundRect &rect, const Paint &paint)
 
void DrawDiffRoundRect (const RoundRect &outer, const RoundRect &inner, const Paint &paint)
 
void DrawRoundSuperellipse (const RoundSuperellipse &rse, const Paint &paint)
 
void DrawCircle (const Point &center, Scalar radius, const Paint &paint)
 
void DrawPoints (const Point points[], uint32_t count, Scalar radius, const Paint &paint, PointStyle point_style)
 
void DrawImage (const std::shared_ptr< Texture > &image, Point offset, const Paint &paint, const SamplerDescriptor &sampler={})
 
void DrawImageRect (const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
 
void DrawTextFrame (const std::shared_ptr< TextFrame > &text_frame, Point position, const Paint &paint)
 
void DrawVertices (const std::shared_ptr< VerticesGeometry > &vertices, BlendMode blend_mode, const Paint &paint)
 
void DrawAtlas (const std::shared_ptr< AtlasContents > &atlas_contents, const Paint &paint)
 
void ClipGeometry (const Geometry &geometry, Entity::ClipOperation clip_op, bool is_aa=true)
 
void EndReplay ()
 
uint64_t GetOpDepth () const
 
uint64_t GetMaxOpDepth () const
 
bool RequiresReadback () const
 
bool SupportsBlitToOnscreen () const
 
bool EnsureFinalMipmapGeneration () const
 

Static Public Attributes

static constexpr uint32_t kMaxDepth = 1 << 24
 

Detailed Description

Definition at line 118 of file canvas.h.

Member Typedef Documentation

◆ BackdropFilterProc

using impeller::Canvas::BackdropFilterProc = std::function<std::shared_ptr<FilterContents>( FilterInput::Ref, const Matrix& effect_transform, Entity::RenderingMode rendering_mode)>

Definition at line 122 of file canvas.h.

Constructor & Destructor Documentation

◆ Canvas() [1/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback 
)

Definition at line 284 of file canvas.cc.

288  : renderer_(renderer),
289  render_target_(render_target),
290  is_onscreen_(is_onscreen),
291  requires_readback_(requires_readback),
292  clip_coverage_stack_(EntityPassClipStack(
293  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
294  Initialize(std::nullopt);
295  SetupRenderPass();
296 }
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150

◆ Canvas() [2/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
Rect  cull_rect 
)
explicit

Definition at line 298 of file canvas.cc.

303  : renderer_(renderer),
304  render_target_(render_target),
305  is_onscreen_(is_onscreen),
306  requires_readback_(requires_readback),
307  clip_coverage_stack_(EntityPassClipStack(
308  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
309  Initialize(cull_rect);
310  SetupRenderPass();
311 }

◆ Canvas() [3/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
IRect32  cull_rect 
)
explicit

Definition at line 313 of file canvas.cc.

318  : renderer_(renderer),
319  render_target_(render_target),
320  is_onscreen_(is_onscreen),
321  requires_readback_(requires_readback),
322  clip_coverage_stack_(EntityPassClipStack(
323  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
324  Initialize(Rect::MakeLTRB(cull_rect.GetLeft(), cull_rect.GetTop(),
325  cull_rect.GetRight(), cull_rect.GetBottom()));
326  SetupRenderPass();
327 }
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129

References impeller::TRect< T >::GetBottom(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetRight(), impeller::TRect< T >::GetTop(), and impeller::TRect< Scalar >::MakeLTRB().

◆ ~Canvas()

impeller::Canvas::~Canvas ( )
default

Member Function Documentation

◆ ClipGeometry()

void impeller::Canvas::ClipGeometry ( const Geometry geometry,
Entity::ClipOperation  clip_op,
bool  is_aa = true 
)

Definition at line 1024 of file canvas.cc.

1026  {
1027  if (IsSkipping()) {
1028  return;
1029  }
1030 
1031  // Ideally the clip depth would be greater than the current rendering
1032  // depth because any rendering calls that follow this clip operation will
1033  // pre-increment the depth and then be rendering above our clip depth,
1034  // but that case will be caught by the CHECK in AddRenderEntity above.
1035  // In practice we sometimes have a clip set with no rendering after it
1036  // and in such cases the current depth will equal the clip depth.
1037  // Eventually the DisplayList should optimize these out, but it is hard
1038  // to know if a clip will actually be used in advance of storing it in
1039  // the DisplayList buffer.
1040  // See https://github.com/flutter/flutter/issues/147021
1041  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1042  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1043  uint32_t clip_depth = transform_stack_.back().clip_depth;
1044 
1045  const Matrix clip_transform =
1046  Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
1048 
1049  std::optional<Rect> clip_coverage = geometry.GetCoverage(clip_transform);
1050  if (!clip_coverage.has_value()) {
1051  return;
1052  }
1053 
1054  ClipContents clip_contents(
1055  clip_coverage.value(),
1056  /*is_axis_aligned_rect=*/geometry.IsAxisAlignedRect() &&
1057  GetCurrentTransform().IsTranslationScaleOnly());
1058  clip_contents.SetClipOperation(clip_op);
1059 
1060  EntityPassClipStack::ClipStateResult clip_state_result =
1061  clip_coverage_stack_.RecordClip(
1062  clip_contents, //
1063  /*transform=*/clip_transform, //
1064  /*global_pass_position=*/GetGlobalPassPosition(), //
1065  /*clip_depth=*/clip_depth, //
1066  /*clip_height_floor=*/GetClipHeightFloor(), //
1067  /*is_aa=*/is_aa);
1068 
1069  if (clip_state_result.clip_did_change) {
1070  // We only need to update the pass scissor if the clip state has changed.
1071  SetClipScissor(
1072  clip_coverage_stack_.CurrentClipCoverage(),
1073  *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
1074  GetGlobalPassPosition());
1075  }
1076 
1077  ++transform_stack_.back().clip_height;
1078  ++transform_stack_.back().num_clips;
1079 
1080  if (!clip_state_result.should_render) {
1081  return;
1082  }
1083 
1084  // Note: this is a bit of a hack. Its not possible to construct a geometry
1085  // result without begninning the render pass. We should refactor the geometry
1086  // objects so that they only need a reference to the render pass size and/or
1087  // orthographic transform.
1088  Entity entity;
1089  entity.SetTransform(clip_transform);
1090  entity.SetClipDepth(clip_depth);
1091 
1092  GeometryResult geometry_result = geometry.GetPositionBuffer(
1093  renderer_, //
1094  entity, //
1095  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1096  );
1097  clip_contents.SetGeometry(geometry_result);
1098  clip_coverage_stack_.GetLastReplayResult().clip_contents.SetGeometry(
1099  geometry_result);
1100 
1101  clip_contents.Render(
1102  renderer_, *render_passes_.back().GetInlinePassContext()->GetRenderPass(),
1103  clip_depth);
1104 }
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:358
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
std::optional< Rect > CurrentClipCoverage() const
ClipStateResult RecordClip(const ClipContents &clip_contents, Matrix transform, Point global_pass_position, uint32_t clip_depth, size_t clip_height_floor, bool is_aa)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95

References impeller::EntityPassClipStack::ReplayResult::clip_contents, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Geometry::GetCoverage(), GetCurrentTransform(), impeller::EntityPassClipStack::GetLastReplayResult(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::IsAxisAlignedRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::RecordClip(), impeller::ClipContents::Render(), impeller::Entity::SetClipDepth(), impeller::ClipContents::SetClipOperation(), impeller::ClipContents::SetGeometry(), impeller::Entity::SetTransform(), and impeller::EntityPassClipStack::ClipStateResult::should_render.

Referenced by impeller::DlDispatcherBase::clipOval(), impeller::DlDispatcherBase::clipPath(), impeller::DlDispatcherBase::clipRect(), impeller::DlDispatcherBase::clipRoundRect(), and impeller::DlDispatcherBase::clipRoundSuperellipse().

◆ Concat()

void impeller::Canvas::Concat ( const Matrix transform)

Definition at line 342 of file canvas.cc.

342  {
343  transform_stack_.back().transform = GetCurrentTransform() * transform;
344 }

References GetCurrentTransform(), and transform.

Referenced by DrawTextFrame(), Rotate(), Scale(), Skew(), Transform(), and Translate().

◆ DrawArc()

void impeller::Canvas::DrawArc ( const Arc arc,
const Paint paint 
)

Definition at line 873 of file canvas.cc.

873  {
874  Entity entity;
875  entity.SetTransform(GetCurrentTransform());
876  entity.SetBlendMode(paint.blend_mode);
877 
878  if (paint.style == Paint::Style::kFill) {
879  ArcGeometry geom(arc);
880  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
881  return;
882  }
883 
884  const Rect& oval_bounds = arc.GetOvalBounds();
885  if (paint.stroke.width > oval_bounds.GetSize().MaxDimension()) {
886  // This is a special case for rendering arcs whose stroke width is so large
887  // you are effectively drawing a sector of a circle.
888  // https://github.com/flutter/flutter/issues/158567
889  Arc expanded_arc(oval_bounds.Expand(Size(paint.stroke.width * 0.5f)),
890  arc.GetStart(), arc.GetSweep(), true);
891 
892  ArcGeometry geom(expanded_arc);
893  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
894  return;
895  }
896 
897  // IncludeCenter incurs lots of extra work for stroking an arc, including:
898  // - It introduces segments to/from the center point (not too hard).
899  // - It introduces joins on those segments (a bit more complicated).
900  // - Even if the sweep is >=360 degrees, we still draw the segment to
901  // the center and it basically looks like a pie cut into the complete
902  // boundary circle, as if the slice were cut, but not extracted
903  // (hard to express as a continuous kTriangleStrip).
904  if (!arc.IncludeCenter()) {
905  if (arc.IsFullCircle()) {
906  return DrawOval(oval_bounds, paint);
907  }
908 
909  // Our fast stroking code only works for circular bounds as it assumes
910  // that the inner and outer radii can be scaled along each angular step
911  // of the arc - which is not true for elliptical arcs where the inner
912  // and outer samples are perpendicular to the traveling direction of the
913  // elliptical curve which may not line up with the center of the bounds.
914  if (oval_bounds.IsSquare()) {
915  ArcGeometry geom(arc, paint.stroke);
916  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
917  return;
918  }
919  }
920 
921  ArcStrokeGeometry geom(arc, paint.stroke);
922  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
923 }
void DrawOval(const Rect &rect, const Paint &paint)
Definition: canvas.cc:832
TRect< Scalar > Rect
Definition: rect.h:788
TSize< Scalar > Size
Definition: size.h:159

References impeller::Paint::blend_mode, DrawOval(), impeller::TRect< T >::Expand(), GetCurrentTransform(), impeller::Arc::GetOvalBounds(), impeller::TRect< T >::GetSize(), impeller::Arc::GetStart(), impeller::Arc::GetSweep(), impeller::Arc::IncludeCenter(), impeller::Arc::IsFullCircle(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by impeller::DlDispatcherBase::drawArc().

◆ DrawAtlas()

void impeller::Canvas::DrawAtlas ( const std::shared_ptr< AtlasContents > &  atlas_contents,
const Paint paint 
)

Definition at line 1317 of file canvas.cc.

1318  {
1319  atlas_contents->SetAlpha(paint.color.alpha);
1320 
1321  Entity entity;
1322  entity.SetTransform(GetCurrentTransform());
1323  entity.SetBlendMode(paint.blend_mode);
1324  entity.SetContents(paint.WithFilters(atlas_contents));
1325 
1326  AddRenderEntityToCurrentPass(entity);
1327 }

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawAtlas().

◆ DrawCircle()

void impeller::Canvas::DrawCircle ( const Point center,
Scalar  radius,
const Paint paint 
)

Definition at line 995 of file canvas.cc.

997  {
998  if (IsShadowBlurDrawOperation(paint)) {
999  Rect bounds = Rect::MakeLTRB(center.x - radius, center.y - radius,
1000  center.x + radius, center.y + radius);
1001  RRectBlurShape shape(bounds, radius);
1002  if (AttemptDrawBlur(shape, paint)) {
1003  return;
1004  }
1005  }
1006 
1007  if (AttemptDrawAntialiasedCircle(center, radius, paint)) {
1008  return;
1009  }
1010 
1011  Entity entity;
1012  entity.SetTransform(GetCurrentTransform());
1013  entity.SetBlendMode(paint.blend_mode);
1014 
1015  if (paint.style == Paint::Style::kStroke) {
1016  CircleGeometry geom(center, radius, paint.stroke.width);
1017  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1018  } else {
1019  CircleGeometry geom(center, radius);
1020  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1021  }
1022 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::TRect< Scalar >::MakeLTRB(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, impeller::StrokeParameters::width, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by impeller::DlDispatcherBase::drawCircle(), and DrawOval().

◆ DrawDashedLine()

void impeller::Canvas::DrawDashedLine ( const Point p0,
const Point p1,
Scalar  on_length,
Scalar  off_length,
const Paint paint 
)

Definition at line 785 of file canvas.cc.

789  {
790  // Reasons to defer to regular DrawLine:
791  // - performance for degenerate and "regular line" cases
792  // - length is non-positive - DrawLine will draw appropriate "dot"
793  // - off_length is non-positive - no gaps, DrawLine will draw it solid
794  // - on_length is negative - invalid dashing
795  //
796  // Note that a 0 length "on" dash will draw "dot"s every "off" distance
797  // apart so we proceed with the dashing process in that case.
798  Scalar length = p0.GetDistance(p1);
799  if (length > 0.0f && on_length >= 0.0f && off_length > 0.0f) {
800  Entity entity;
801  entity.SetTransform(GetCurrentTransform());
802  entity.SetBlendMode(paint.blend_mode);
803 
804  StrokeDashedLineGeometry geom(p0, p1, on_length, off_length, paint.stroke);
805  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
806  } else {
807  DrawLine(p0, p1, paint);
808  }
809 }
void DrawLine(const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
Definition: canvas.cc:763
float Scalar
Definition: scalar.h:19

References impeller::Paint::blend_mode, DrawLine(), GetCurrentTransform(), impeller::TPoint< T >::GetDistance(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by impeller::DlDispatcherBase::drawDashedLine().

◆ DrawDiffRoundRect()

void impeller::Canvas::DrawDiffRoundRect ( const RoundRect outer,
const RoundRect inner,
const Paint paint 
)

Definition at line 957 of file canvas.cc.

959  {
960  Entity entity;
961  entity.SetTransform(GetCurrentTransform());
962  entity.SetBlendMode(paint.blend_mode);
963 
964  if (paint.style == Paint::Style::kFill) {
965  FillDiffRoundRectGeometry geom(outer, inner);
966  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
967  } else {
968  StrokeDiffRoundRectGeometry geom(outer, inner, paint.stroke);
969  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
970  }
971 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawDiffRoundRect().

◆ DrawImage()

void impeller::Canvas::DrawImage ( const std::shared_ptr< Texture > &  image,
Point  offset,
const Paint paint,
const SamplerDescriptor sampler = {} 
)

Definition at line 1124 of file canvas.cc.

1127  {
1128  if (!image) {
1129  return;
1130  }
1131 
1132  const Rect source = Rect::MakeSize(image->GetSize());
1133  const Rect dest = source.Shift(offset);
1134 
1135  DrawImageRect(image, source, dest, paint, sampler);
1136 }
void DrawImageRect(const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
Definition: canvas.cc:1138
constexpr TRect< T > Shift(T dx, T dy) const
Returns a new rectangle translated by the given offset.
Definition: rect.h:602

References DrawImageRect(), impeller::TRect< Scalar >::MakeSize(), and impeller::TRect< T >::Shift().

◆ DrawImageRect()

void impeller::Canvas::DrawImageRect ( const std::shared_ptr< Texture > &  image,
Rect  source,
Rect  dest,
const Paint paint,
const SamplerDescriptor sampler = {},
SourceRectConstraint  src_rect_constraint = SourceRectConstraint::kFast 
)

Definition at line 1138 of file canvas.cc.

1143  {
1144  if (!image || source.IsEmpty() || dest.IsEmpty()) {
1145  return;
1146  }
1147 
1148  ISize size = image->GetSize();
1149  if (size.IsEmpty()) {
1150  return;
1151  }
1152 
1153  std::optional<Rect> clipped_source =
1154  source.Intersection(Rect::MakeSize(size));
1155  if (!clipped_source) {
1156  return;
1157  }
1158 
1159  if (AttemptColorFilterOptimization(image, source, dest, paint, sampler,
1160  src_rect_constraint)) {
1161  return;
1162  }
1163 
1164  if (*clipped_source != source) {
1165  Scalar sx = dest.GetWidth() / source.GetWidth();
1166  Scalar sy = dest.GetHeight() / source.GetHeight();
1167  Scalar tx = dest.GetLeft() - source.GetLeft() * sx;
1168  Scalar ty = dest.GetTop() - source.GetTop() * sy;
1169  Matrix src_to_dest = Matrix::MakeTranslateScale({sx, sy, 1}, {tx, ty, 0});
1170  dest = clipped_source->TransformBounds(src_to_dest);
1171  }
1172 
1173  auto texture_contents = TextureContents::MakeRect(dest);
1174  texture_contents->SetTexture(image);
1175  texture_contents->SetSourceRect(*clipped_source);
1176  texture_contents->SetStrictSourceRect(src_rect_constraint ==
1178  texture_contents->SetSamplerDescriptor(sampler);
1179  texture_contents->SetOpacity(paint.color.alpha);
1180  texture_contents->SetDeferApplyingOpacity(paint.HasColorFilter());
1181 
1182  Entity entity;
1183  entity.SetBlendMode(paint.blend_mode);
1184  entity.SetTransform(GetCurrentTransform());
1185 
1186  if (!paint.mask_blur_descriptor.has_value()) {
1187  entity.SetContents(paint.WithFilters(std::move(texture_contents)));
1188  AddRenderEntityToCurrentPass(entity);
1189  return;
1190  }
1191 
1192  FillRectGeometry out_rect(Rect{});
1193 
1194  entity.SetContents(paint.WithFilters(
1195  paint.mask_blur_descriptor->CreateMaskBlur(texture_contents, &out_rect)));
1196  AddRenderEntityToCurrentPass(entity);
1197 }
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
@ kStrict
Sample only within the source rectangle. May be slower.
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslateScale(const Vector3 &s, const Vector3 &t)
Definition: matrix.h:113

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetTop(), impeller::TRect< T >::GetWidth(), impeller::Paint::HasColorFilter(), impeller::TRect< T >::Intersection(), impeller::TRect< T >::IsEmpty(), impeller::TSize< T >::IsEmpty(), impeller::kStrict, impeller::TextureContents::MakeRect(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslateScale(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::TRect< T >::TransformBounds(), and impeller::Paint::WithFilters().

Referenced by DrawImage(), impeller::DlDispatcherBase::drawImageRect(), and impeller::NinePatchConverter::DrawNinePatch().

◆ DrawLine()

void impeller::Canvas::DrawLine ( const Point p0,
const Point p1,
const Paint paint,
bool  reuse_depth = false 
)

Definition at line 763 of file canvas.cc.

766  {
767  Entity entity;
768  entity.SetTransform(GetCurrentTransform());
769  entity.SetBlendMode(paint.blend_mode);
770 
771  auto geometry = std::make_unique<LineGeometry>(p0, p1, paint.stroke);
772 
773  if (renderer_.GetContext()->GetFlags().antialiased_lines &&
774  !paint.color_filter && !paint.invert_colors && !paint.image_filter &&
775  !paint.mask_blur_descriptor.has_value() && !paint.color_source) {
776  auto contents = LineContents::Make(std::move(geometry), paint.color);
777  entity.SetContents(std::move(contents));
778  AddRenderEntityToCurrentPass(entity, reuse_depth);
779  } else {
780  AddRenderEntityWithFiltersToCurrentPass(entity, geometry.get(), paint,
781  /*reuse_depth=*/reuse_depth);
782  }
783 }
std::shared_ptr< Context > GetContext() const
static std::unique_ptr< LineContents > Make(std::unique_ptr< LineGeometry > geometry, Color color)

References impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_filter, impeller::Paint::color_source, impeller::ContentContext::GetContext(), GetCurrentTransform(), impeller::Paint::image_filter, impeller::Paint::invert_colors, impeller::LineContents::Make(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::stroke.

Referenced by DrawDashedLine(), impeller::DlDispatcherBase::drawLine(), impeller::DlDispatcherBase::drawPoints(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawOval()

void impeller::Canvas::DrawOval ( const Rect rect,
const Paint paint 
)

Definition at line 832 of file canvas.cc.

832  {
833  // TODO(jonahwilliams): This additional condition avoids an assert in the
834  // stroke circle geometry generator. I need to verify the condition that this
835  // assert prevents.
836  if (rect.IsSquare() && (paint.style == Paint::Style::kFill ||
837  (paint.style == Paint::Style::kStroke &&
838  paint.stroke.width < rect.GetWidth()))) {
839  // Circles have slightly less overhead and can do stroking
840  DrawCircle(rect.GetCenter(), rect.GetWidth() * 0.5f, paint);
841  return;
842  }
843 
844  if (IsShadowBlurDrawOperation(paint)) {
845  if (rect.IsSquare()) {
846  // RRectBlurShape takes the corner radii which are half of the
847  // overall width and height of the DrawOval bounds rect.
848  RRectBlurShape shape(rect, rect.GetWidth() * 0.5f);
849  if (AttemptDrawBlur(shape, paint)) {
850  return;
851  }
852  } else {
853  EllipsePathSource source(rect);
854  if (AttemptDrawBlurredPathSource(source, paint)) {
855  return;
856  }
857  }
858  }
859 
860  Entity entity;
861  entity.SetTransform(GetCurrentTransform());
862  entity.SetBlendMode(paint.blend_mode);
863 
864  if (paint.style == Paint::Style::kStroke) {
865  StrokeEllipseGeometry geom(rect, paint.stroke);
866  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
867  } else {
868  EllipseGeometry geom(rect);
869  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
870  }
871 }
void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:995

References impeller::Paint::blend_mode, DrawCircle(), impeller::TRect< T >::GetCenter(), GetCurrentTransform(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::StrokeParameters::width.

Referenced by DrawArc(), impeller::DlDispatcherBase::drawOval(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPaint()

void impeller::Canvas::DrawPaint ( const Paint paint)

Definition at line 433 of file canvas.cc.

433  {
434  Entity entity;
435  entity.SetTransform(GetCurrentTransform());
436  entity.SetBlendMode(paint.blend_mode);
437 
438  CoverGeometry geom;
439  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
440 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawColor(), and impeller::DlDispatcherBase::drawPaint().

◆ DrawPath()

void impeller::Canvas::DrawPath ( const flutter::DlPath &  path,
const Paint paint 
)

Definition at line 413 of file canvas.cc.

413  {
414  if (IsShadowBlurDrawOperation(paint)) {
415  if (AttemptDrawBlurredPathSource(path, paint)) {
416  return;
417  }
418  }
419 
420  Entity entity;
421  entity.SetTransform(GetCurrentTransform());
422  entity.SetBlendMode(paint.blend_mode);
423 
424  if (paint.style == Paint::Style::kFill) {
425  FillPathGeometry geom(path);
426  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
427  } else {
428  StrokePathGeometry geom(path, paint.stroke);
429  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
430  }
431 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by DrawTextFrame(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPoints()

void impeller::Canvas::DrawPoints ( const Point  points[],
uint32_t  count,
Scalar  radius,
const Paint paint,
PointStyle  point_style 
)

Definition at line 1106 of file canvas.cc.

1110  {
1111  if (radius <= 0) {
1112  return;
1113  }
1114 
1115  Entity entity;
1116  entity.SetTransform(GetCurrentTransform());
1117  entity.SetBlendMode(paint.blend_mode);
1118 
1119  PointFieldGeometry geom(points, count, radius,
1120  /*round=*/point_style == PointStyle::kRound);
1121  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
1122 }
@ kRound
Points are drawn as squares.
std::vector< Point > points

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::kRound, points, impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawPoints().

◆ DrawRect()

void impeller::Canvas::DrawRect ( const Rect rect,
const Paint paint 
)

Definition at line 811 of file canvas.cc.

811  {
812  if (IsShadowBlurDrawOperation(paint)) {
813  RRectBlurShape shape(rect, 0.0f);
814  if (AttemptDrawBlur(shape, paint)) {
815  return;
816  }
817  }
818 
819  Entity entity;
820  entity.SetTransform(GetCurrentTransform());
821  entity.SetBlendMode(paint.blend_mode);
822 
823  if (paint.style == Paint::Style::kStroke) {
824  StrokeRectGeometry geom(rect, paint.stroke);
825  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
826  } else {
827  FillRectGeometry geom(rect);
828  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
829  }
830 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundRect()

void impeller::Canvas::DrawRoundRect ( const RoundRect rect,
const Paint paint 
)

Definition at line 925 of file canvas.cc.

925  {
926  if (IsShadowBlurDrawOperation(paint)) {
927  if (AttemptDrawBlurredRRect(round_rect, paint)) {
928  return;
929  }
930  }
931 
932  if (round_rect.GetRadii().AreAllCornersSame() &&
933  paint.style == Paint::Style::kFill) {
934  Entity entity;
935  entity.SetTransform(GetCurrentTransform());
936  entity.SetBlendMode(paint.blend_mode);
937 
938  RoundRectGeometry geom(round_rect.GetBounds(),
939  round_rect.GetRadii().top_left);
940  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
941  return;
942  }
943 
944  Entity entity;
945  entity.SetTransform(GetCurrentTransform());
946  entity.SetBlendMode(paint.blend_mode);
947 
948  if (paint.style == Paint::Style::kFill) {
949  FillRoundRectGeometry geom(round_rect);
950  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
951  } else {
952  StrokeRoundRectGeometry geom(round_rect, paint.stroke);
953  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
954  }
955 }

References impeller::RoundingRadii::AreAllCornersSame(), impeller::Paint::blend_mode, impeller::RoundRect::GetBounds(), GetCurrentTransform(), impeller::RoundRect::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::RoundingRadii::top_left.

Referenced by impeller::DlDispatcherBase::drawRoundRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundSuperellipse()

void impeller::Canvas::DrawRoundSuperellipse ( const RoundSuperellipse rse,
const Paint paint 
)

Definition at line 973 of file canvas.cc.

974  {
975  if (IsShadowBlurDrawOperation(paint)) {
976  if (AttemptDrawBlurredRSuperellipse(round_superellipse, paint)) {
977  return;
978  }
979  }
980 
981  Entity entity;
982  entity.SetTransform(GetCurrentTransform());
983  entity.SetBlendMode(paint.blend_mode);
984 
985  if (paint.style == Paint::Style::kFill) {
986  RoundSuperellipseGeometry geom(round_superellipse.GetBounds(),
987  round_superellipse.GetRadii());
988  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
989  } else {
990  StrokeRoundSuperellipseGeometry geom(round_superellipse, paint.stroke);
991  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
992  }
993 }

References impeller::Paint::blend_mode, impeller::RoundSuperellipse::GetBounds(), GetCurrentTransform(), impeller::RoundSuperellipse::GetRadii(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRoundSuperellipse(), and impeller::testing::TEST_P().

◆ DrawTextFrame()

void impeller::Canvas::DrawTextFrame ( const std::shared_ptr< TextFrame > &  text_frame,
Point  position,
const Paint paint 
)

Definition at line 1869 of file canvas.cc.

1871  {
1873  if (max_scale * text_frame->GetFont().GetMetrics().point_size >
1874  kMaxTextScale) {
1875  fml::StatusOr<flutter::DlPath> path = text_frame->GetPath();
1876  if (path.ok()) {
1877  Save(1);
1878  Concat(Matrix::MakeTranslation(position));
1879  DrawPath(path.value(), paint);
1880  Restore();
1881  return;
1882  }
1883  }
1884 
1885  Entity entity;
1886  entity.SetClipDepth(GetClipHeight());
1887  entity.SetBlendMode(paint.blend_mode);
1888 
1889  auto text_contents = std::make_shared<TextContents>();
1890  text_contents->SetTextFrame(text_frame);
1891  text_contents->SetForceTextColor(paint.mask_blur_descriptor.has_value());
1892  text_contents->SetScale(max_scale);
1893  text_contents->SetColor(paint.color);
1894  text_contents->SetOffset(position);
1895  text_contents->SetTextProperties(paint.color,
1896  paint.style == Paint::Style::kStroke
1897  ? std::optional(paint.stroke)
1898  : std::nullopt);
1899 
1900  entity.SetTransform(GetCurrentTransform() *
1901  Matrix::MakeTranslation(position));
1902 
1903  if (AttemptBlurredTextOptimization(text_frame, text_contents, entity,
1904  paint)) {
1905  return;
1906  }
1907 
1908  entity.SetContents(paint.WithFilters(std::move(text_contents)));
1909  AddRenderEntityToCurrentPass(entity, false);
1910 }
bool Restore()
Definition: canvas.cc:1677
void Concat(const Matrix &transform)
Definition: canvas.cc:342
void DrawPath(const flutter::DlPath &path, const Paint &paint)
Definition: canvas.cc:413
void Save(uint32_t total_content_depth=kMaxDepth)
Definition: canvas.cc:1385
static constexpr Scalar kMaxTextScale
Definition: canvas.cc:1867
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition: matrix.h:328

References impeller::Paint::blend_mode, impeller::Paint::color, Concat(), DrawPath(), GetCurrentTransform(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::kMaxTextScale, impeller::Paint::kStroke, impeller::Matrix::MakeTranslation(), impeller::Paint::mask_blur_descriptor, Restore(), Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::Paint::stroke, impeller::Paint::style, and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawText().

◆ DrawVertices()

void impeller::Canvas::DrawVertices ( const std::shared_ptr< VerticesGeometry > &  vertices,
BlendMode  blend_mode,
const Paint paint 
)

Definition at line 1203 of file canvas.cc.

1205  {
1206  // Override the blend mode with kDestination in order to match the behavior
1207  // of Skia's SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER flag, which
1208  // is enabled when the Flutter engine builds Skia.
1209  if (!paint.color_source) {
1210  blend_mode = BlendMode::kDst;
1211  }
1212 
1213  Entity entity;
1214  entity.SetTransform(GetCurrentTransform());
1215  entity.SetBlendMode(paint.blend_mode);
1216 
1217  // If there are no vertex colors.
1218  if (UseColorSourceContents(vertices, paint)) {
1219  AddRenderEntityWithFiltersToCurrentPass(entity, vertices.get(), paint);
1220  return;
1221  }
1222 
1223  // If the blend mode is destination don't bother to bind or create a texture.
1224  if (blend_mode == BlendMode::kDst) {
1225  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1226  contents->SetBlendMode(blend_mode);
1227  contents->SetAlpha(paint.color.alpha);
1228  contents->SetGeometry(vertices);
1229  entity.SetContents(paint.WithFilters(std::move(contents)));
1230  AddRenderEntityToCurrentPass(entity);
1231  return;
1232  }
1233 
1234  // If there is a texture, use this directly. Otherwise render the color
1235  // source to a texture.
1236  if (paint.color_source &&
1237  paint.color_source->type() == flutter::DlColorSourceType::kImage) {
1238  const flutter::DlImageColorSource* image_color_source =
1239  paint.color_source->asImage();
1240  FML_DCHECK(image_color_source &&
1241  image_color_source->image()->impeller_texture());
1242  auto texture = image_color_source->image()->impeller_texture();
1243  auto x_tile_mode = static_cast<Entity::TileMode>(
1244  image_color_source->horizontal_tile_mode());
1245  auto y_tile_mode =
1246  static_cast<Entity::TileMode>(image_color_source->vertical_tile_mode());
1247  auto sampler_descriptor =
1248  skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
1249  auto effect_transform = image_color_source->matrix();
1250 
1251  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1252  contents->SetBlendMode(blend_mode);
1253  contents->SetAlpha(paint.color.alpha);
1254  contents->SetGeometry(vertices);
1255  contents->SetEffectTransform(effect_transform);
1256  contents->SetTexture(texture);
1257  contents->SetTileMode(x_tile_mode, y_tile_mode);
1258  contents->SetSamplerDescriptor(sampler_descriptor);
1259 
1260  entity.SetContents(paint.WithFilters(std::move(contents)));
1261  AddRenderEntityToCurrentPass(entity);
1262  return;
1263  }
1264 
1265  auto src_paint = paint;
1266  src_paint.color = paint.color.WithAlpha(1.0);
1267 
1268  std::shared_ptr<ColorSourceContents> src_contents =
1269  src_paint.CreateContents();
1270  src_contents->SetGeometry(vertices.get());
1271 
1272  // If the color source has an intrinsic size, then we use that to
1273  // create the src contents as a simplification. Otherwise we use
1274  // the extent of the texture coordinates to determine how large
1275  // the src contents should be. If neither has a value we fall back
1276  // to using the geometry coverage data.
1277  Rect src_coverage;
1278  auto size = src_contents->GetColorSourceSize();
1279  if (size.has_value()) {
1280  src_coverage = Rect::MakeXYWH(0, 0, size->width, size->height);
1281  } else {
1282  auto cvg = vertices->GetCoverage(Matrix{});
1283  FML_CHECK(cvg.has_value());
1284  auto texture_coverage = vertices->GetTextureCoordinateCoverage();
1285  if (texture_coverage.has_value()) {
1286  src_coverage =
1287  Rect::MakeOriginSize(texture_coverage->GetOrigin(),
1288  texture_coverage->GetSize().Max({1, 1}));
1289  } else {
1290  // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
1291  src_coverage = cvg.value();
1292  }
1293  }
1294  src_contents = src_paint.CreateContents();
1295 
1296  clip_geometry_.push_back(Geometry::MakeRect(Rect::Round(src_coverage)));
1297  src_contents->SetGeometry(clip_geometry_.back().get());
1298 
1299  auto contents = std::make_shared<VerticesSimpleBlendContents>();
1300  contents->SetBlendMode(blend_mode);
1301  contents->SetAlpha(paint.color.alpha);
1302  contents->SetGeometry(vertices);
1303  contents->SetLazyTextureCoverage(src_coverage);
1304  contents->SetLazyTexture(
1305  [src_contents, src_coverage](const ContentContext& renderer) {
1306  // Applying the src coverage as the coverage limit prevents the 1px
1307  // coverage pad from adding a border that is picked up by developer
1308  // specified UVs.
1309  auto snapshot = src_contents->RenderToSnapshot(
1310  renderer, {}, {.coverage_limit = Rect::Round(src_coverage)});
1311  return snapshot.has_value() ? snapshot->texture : nullptr;
1312  });
1313  entity.SetContents(paint.WithFilters(std::move(contents)));
1314  AddRenderEntityToCurrentPass(entity);
1315 }
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:83
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144
Round(const TRect< U > &r)
Definition: rect.h:695
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_source, GetCurrentTransform(), impeller::kDst, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Geometry::MakeRect(), impeller::TRect< Scalar >::MakeXYWH(), impeller::TRect< Scalar >::Round(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::skia_conversions::ToSamplerDescriptor(), impeller::Color::WithAlpha(), and impeller::Paint::WithFilters().

Referenced by impeller::CanvasDlDispatcher::drawVertices(), and impeller::testing::TEST_P().

◆ EndReplay()

void impeller::Canvas::EndReplay ( )

Definition at line 2291 of file canvas.cc.

2291  {
2292  FML_DCHECK(render_passes_.size() == 1u);
2293  render_passes_.back().GetInlinePassContext()->GetRenderPass();
2294  render_passes_.back().GetInlinePassContext()->EndPass(
2295  /*is_onscreen=*/!requires_readback_ && is_onscreen_);
2296  backdrop_data_.clear();
2297 
2298  // If requires_readback_ was true, then we rendered to an offscreen texture
2299  // instead of to the onscreen provided in the render target. Now we need to
2300  // draw or blit the offscreen back to the onscreen.
2301  if (requires_readback_) {
2302  BlitToOnscreen(/*is_onscreen_=*/is_onscreen_);
2303  }
2304  if (!EnsureFinalMipmapGeneration()) {
2305  VALIDATION_LOG << "Failed to generate onscreen mipmaps.";
2306  }
2307  if (!renderer_.GetContext()->FlushCommandBuffers()) {
2308  // Not much we can do.
2309  VALIDATION_LOG << "Failed to submit command buffers";
2310  }
2311  render_passes_.clear();
2312  renderer_.GetRenderTargetCache()->End();
2313  clip_geometry_.clear();
2314 
2315  Reset();
2316  Initialize(initial_cull_rect_);
2317 }
bool EnsureFinalMipmapGeneration() const
Definition: canvas.cc:2273
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
#define VALIDATION_LOG
Definition: validation.h:91

References VALIDATION_LOG.

Referenced by impeller::CanvasDlDispatcher::FinishRecording(), and impeller::testing::TEST_P().

◆ EnsureFinalMipmapGeneration()

bool impeller::Canvas::EnsureFinalMipmapGeneration ( ) const

For picture snapshots we need addition steps to verify that final mipmaps are generated.

Definition at line 2273 of file canvas.cc.

2273  {
2274  if (!render_target_.GetRenderTargetTexture()->NeedsMipmapGeneration()) {
2275  return true;
2276  }
2277  std::shared_ptr<CommandBuffer> cmd_buffer =
2278  renderer_.GetContext()->CreateCommandBuffer();
2279  if (!cmd_buffer) {
2280  return false;
2281  }
2282  std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
2283  if (!blit_pass) {
2284  return false;
2285  }
2286  blit_pass->GenerateMipmap(render_target_.GetRenderTargetTexture());
2287  blit_pass->EncodeCommands();
2288  return renderer_.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer));
2289 }
std::shared_ptr< Texture > GetRenderTargetTexture() const

◆ GetCurrentTransform()

◆ GetLocalCoverageLimit()

std::optional< Rect > impeller::Canvas::GetLocalCoverageLimit ( ) const

Return the culling bounds of the current render target, or nullopt if there is no coverage.

Definition at line 1402 of file canvas.cc.

1402  {
1403  if (!clip_coverage_stack_.HasCoverage()) {
1404  // The current clip is empty. This means the pass texture won't be
1405  // visible, so skip it.
1406  return std::nullopt;
1407  }
1408 
1409  std::optional<Rect> maybe_current_clip_coverage =
1410  clip_coverage_stack_.CurrentClipCoverage();
1411  if (!maybe_current_clip_coverage.has_value()) {
1412  return std::nullopt;
1413  }
1414 
1415  Rect current_clip_coverage = maybe_current_clip_coverage.value();
1416 
1417  FML_CHECK(!render_passes_.empty());
1418  const LazyRenderingConfig& back_render_pass = render_passes_.back();
1419  std::shared_ptr<Texture> back_texture =
1420  back_render_pass.GetInlinePassContext()->GetTexture();
1421  FML_CHECK(back_texture) << "Context is valid:"
1422  << back_render_pass.GetInlinePassContext()->IsValid();
1423 
1424  // The maximum coverage of the subpass. Subpasses textures should never
1425  // extend outside the parent pass texture or the current clip coverage.
1426  std::optional<Rect> maybe_coverage_limit =
1427  Rect::MakeOriginSize(GetGlobalPassPosition(),
1428  Size(back_texture->GetSize()))
1429  .Intersection(current_clip_coverage);
1430 
1431  if (!maybe_coverage_limit.has_value() || maybe_coverage_limit->IsEmpty()) {
1432  return std::nullopt;
1433  }
1434 
1435  return maybe_coverage_limit->Intersection(
1436  Rect::MakeSize(render_target_.GetRenderTargetSize()));
1437 }
ISize GetRenderTargetSize() const
constexpr std::optional< TRect > Intersection(const TRect &o) const
Definition: rect.h:528

References impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::LazyRenderingConfig::GetInlinePassContext(), impeller::RenderTarget::GetRenderTargetSize(), impeller::InlinePassContext::GetTexture(), impeller::EntityPassClipStack::HasCoverage(), impeller::TRect< T >::Intersection(), impeller::InlinePassContext::IsValid(), impeller::TRect< Scalar >::MakeOriginSize(), and impeller::TRect< Scalar >::MakeSize().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and SaveLayer().

◆ GetMaxOpDepth()

uint64_t impeller::Canvas::GetMaxOpDepth ( ) const
inline

Definition at line 261 of file canvas.h.

261 { return transform_stack_.back().clip_depth; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetOpDepth()

uint64_t impeller::Canvas::GetOpDepth ( ) const
inline

Definition at line 259 of file canvas.h.

259 { return current_depth_; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetSaveCount()

size_t impeller::Canvas::GetSaveCount ( ) const

Definition at line 397 of file canvas.cc.

397  {
398  return transform_stack_.size();
399 }

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and RestoreToCount().

◆ PreConcat()

void impeller::Canvas::PreConcat ( const Matrix transform)

Definition at line 346 of file canvas.cc.

346  {
347  transform_stack_.back().transform = transform * GetCurrentTransform();
348 }

References GetCurrentTransform(), and transform.

Referenced by impeller::DlDispatcherBase::drawShadow().

◆ RequiresReadback()

bool impeller::Canvas::RequiresReadback ( ) const
inline

Definition at line 269 of file canvas.h.

269 { return requires_readback_; }

◆ ResetTransform()

void impeller::Canvas::ResetTransform ( )

Definition at line 350 of file canvas.cc.

350  {
351  transform_stack_.back().transform = {};
352 }

Referenced by impeller::DlDispatcherBase::transformReset().

◆ Restore()

bool impeller::Canvas::Restore ( )

Definition at line 1677 of file canvas.cc.

1677  {
1678  FML_DCHECK(transform_stack_.size() > 0);
1679  if (transform_stack_.size() == 1) {
1680  return false;
1681  }
1682 
1683  // This check is important to make sure we didn't exceed the depth
1684  // that the clips were rendered at while rendering any of the
1685  // rendering ops. It is OK for the current depth to equal the
1686  // outgoing clip depth because that means the clipping would have
1687  // been successful up through the last rendering op, but it cannot
1688  // be greater.
1689  // Also, we bump the current rendering depth to the outgoing clip
1690  // depth so that future rendering operations are not clipped by
1691  // any of the pixels set by the expiring clips. It is OK for the
1692  // estimates used to determine the clip depth in save/saveLayer
1693  // to be overly conservative, but we need to jump the depth to
1694  // the clip depth so that the next rendering op will get a
1695  // larger depth (it will pre-increment the current_depth_ value).
1696  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1697  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1698  current_depth_ = transform_stack_.back().clip_depth;
1699 
1700  if (IsSkipping()) {
1701  transform_stack_.pop_back();
1702  return true;
1703  }
1704 
1705  if (transform_stack_.back().rendering_mode ==
1707  transform_stack_.back().rendering_mode ==
1709  auto lazy_render_pass = std::move(render_passes_.back());
1710  render_passes_.pop_back();
1711  // Force the render pass to be constructed if it never was.
1712  lazy_render_pass.GetInlinePassContext()->GetRenderPass();
1713 
1714  SaveLayerState save_layer_state = save_layer_state_.back();
1715  save_layer_state_.pop_back();
1716  auto global_pass_position = GetGlobalPassPosition();
1717 
1718  std::shared_ptr<Contents> contents = CreateContentsForSubpassTarget(
1719  save_layer_state.paint, //
1720  lazy_render_pass.GetInlinePassContext()->GetTexture(), //
1721  Matrix::MakeTranslation(Vector3{-global_pass_position}) * //
1722  transform_stack_.back().transform //
1723  );
1724 
1725  lazy_render_pass.GetInlinePassContext()->EndPass();
1726 
1727  // Round the subpass texture position for pixel alignment with the parent
1728  // pass render target. By default, we draw subpass textures with nearest
1729  // sampling, so aligning here is important for avoiding visual nearest
1730  // sampling errors caused by limited floating point precision when
1731  // straddling a half pixel boundary.
1732  Point subpass_texture_position;
1733  if (transform_stack_.back().did_round_out) {
1734  // Subpass coverage was rounded out, origin potentially moved "down" by
1735  // as much as a pixel.
1736  subpass_texture_position =
1737  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1738  .Floor();
1739  } else {
1740  // Subpass coverage was truncated. Pick the closest phyiscal pixel.
1741  subpass_texture_position =
1742  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1743  .Round();
1744  }
1745 
1746  Entity element_entity;
1747  element_entity.SetClipDepth(++current_depth_);
1748  element_entity.SetContents(std::move(contents));
1749  element_entity.SetBlendMode(save_layer_state.paint.blend_mode);
1750  element_entity.SetTransform(
1751  Matrix::MakeTranslation(Vector3(subpass_texture_position)));
1752 
1753  if (element_entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
1754  if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
1755  ApplyFramebufferBlend(element_entity);
1756  } else {
1757  // End the active pass and flush the buffer before rendering "advanced"
1758  // blends. Advanced blends work by binding the current render target
1759  // texture as an input ("destination"), blending with a second texture
1760  // input ("source"), writing the result to an intermediate texture, and
1761  // finally copying the data from the intermediate texture back to the
1762  // render target texture. And so all of the commands that have written
1763  // to the render target texture so far need to execute before it's bound
1764  // for blending (otherwise the blend pass will end up executing before
1765  // all the previous commands in the active pass).
1766  auto input_texture = FlipBackdrop(GetGlobalPassPosition());
1767  if (!input_texture) {
1768  return false;
1769  }
1770 
1771  FilterInput::Vector inputs = {
1772  FilterInput::Make(input_texture,
1773  element_entity.GetTransform().Invert()),
1774  FilterInput::Make(element_entity.GetContents())};
1775  auto contents = ColorFilterContents::MakeBlend(
1776  element_entity.GetBlendMode(), inputs);
1777  contents->SetCoverageHint(element_entity.GetCoverage());
1778  element_entity.SetContents(std::move(contents));
1779  element_entity.SetBlendMode(BlendMode::kSrc);
1780  }
1781  }
1782 
1783  element_entity.Render(
1784  renderer_, //
1785  *render_passes_.back().GetInlinePassContext()->GetRenderPass() //
1786  );
1787  clip_coverage_stack_.PopSubpass();
1788  transform_stack_.pop_back();
1789 
1790  // We don't need to restore clips if a saveLayer was performed, as the clip
1791  // state is per render target, and no more rendering operations will be
1792  // performed as the render target workloaded is completed in the restore.
1793  return true;
1794  }
1795 
1796  size_t num_clips = transform_stack_.back().num_clips;
1797  transform_stack_.pop_back();
1798 
1799  if (num_clips > 0) {
1800  EntityPassClipStack::ClipStateResult clip_state_result =
1801  clip_coverage_stack_.RecordRestore(GetGlobalPassPosition(),
1802  GetClipHeight());
1803 
1804  // Clip restores are never required with depth based clipping.
1805  FML_DCHECK(!clip_state_result.should_render);
1806  if (clip_state_result.clip_did_change) {
1807  // We only need to update the pass scissor if the clip state has changed.
1808  SetClipScissor(
1809  clip_coverage_stack_.CurrentClipCoverage(), //
1810  *render_passes_.back().GetInlinePassContext()->GetRenderPass(), //
1811  GetGlobalPassPosition() //
1812  );
1813  }
1814  }
1815 
1816  return true;
1817 }
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
const Capabilities & GetDeviceCapabilities() const
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:28
ClipStateResult RecordRestore(Point global_pass_position, size_t restore_height)
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
TPoint< Scalar > Point
Definition: point.h:425

References impeller::Paint::blend_mode, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::Canvas::SaveLayerState::coverage, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Entity::GetBlendMode(), impeller::Entity::GetContents(), impeller::Entity::GetCoverage(), impeller::ContentContext::GetDeviceCapabilities(), impeller::TRect< T >::GetOrigin(), impeller::Entity::GetTransform(), impeller::Matrix::Invert(), impeller::Entity::kLastPipelineBlendMode, impeller::kSrc, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::ColorFilterContents::MakeBlend(), impeller::Matrix::MakeTranslation(), impeller::Canvas::SaveLayerState::paint, impeller::EntityPassClipStack::PopSubpass(), impeller::EntityPassClipStack::RecordRestore(), impeller::Entity::Render(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::EntityPassClipStack::ClipStateResult::should_render, and impeller::Capabilities::SupportsFramebufferFetch().

Referenced by impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::restore(), and RestoreToCount().

◆ RestoreToCount()

void impeller::Canvas::RestoreToCount ( size_t  count)

Definition at line 405 of file canvas.cc.

405  {
406  while (GetSaveCount() > count) {
407  if (!Restore()) {
408  return;
409  }
410  }
411 }
size_t GetSaveCount() const
Definition: canvas.cc:397

References GetSaveCount(), and Restore().

Referenced by impeller::DlDispatcherBase::drawDisplayList().

◆ Rotate()

void impeller::Canvas::Rotate ( Radians  radians)

Definition at line 378 of file canvas.cc.

378  {
379  Concat(Matrix::MakeRotationZ(radians));
380 }
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:223

References Concat(), and impeller::Matrix::MakeRotationZ().

Referenced by impeller::DlDispatcherBase::rotate().

◆ Save()

void impeller::Canvas::Save ( uint32_t  total_content_depth = kMaxDepth)

Definition at line 1385 of file canvas.cc.

1385  {
1386  if (IsSkipping()) {
1387  return SkipUntilMatchingRestore(total_content_depth);
1388  }
1389 
1390  auto entry = CanvasStackEntry{};
1391  entry.transform = transform_stack_.back().transform;
1392  entry.clip_depth = current_depth_ + total_content_depth;
1393  entry.distributed_opacity = transform_stack_.back().distributed_opacity;
1394  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1395  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1396  << " after allocating " << total_content_depth;
1397  entry.clip_height = transform_stack_.back().clip_height;
1398  entry.rendering_mode = Entity::RenderingMode::kDirect;
1399  transform_stack_.push_back(entry);
1400 }

References impeller::Entity::kDirect, and impeller::CanvasStackEntry::transform.

Referenced by impeller::DlDispatcherBase::drawDisplayList(), impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::save(), and SaveLayer().

◆ SaveLayer()

void impeller::Canvas::SaveLayer ( const Paint paint,
std::optional< Rect bounds = std::nullopt,
const flutter::DlImageFilter *  backdrop_filter = nullptr,
ContentBoundsPromise  bounds_promise = ContentBoundsPromise::kUnknown,
uint32_t  total_content_depth = kMaxDepth,
bool  can_distribute_opacity = false,
std::optional< int64_t >  backdrop_id = std::nullopt 
)

Definition at line 1439 of file canvas.cc.

1445  {
1446  TRACE_EVENT0("flutter", "Canvas::saveLayer");
1447  if (IsSkipping()) {
1448  return SkipUntilMatchingRestore(total_content_depth);
1449  }
1450 
1451  auto maybe_coverage_limit = GetLocalCoverageLimit();
1452  if (!maybe_coverage_limit.has_value()) {
1453  return SkipUntilMatchingRestore(total_content_depth);
1454  }
1455  auto coverage_limit = maybe_coverage_limit.value();
1456 
1457  if (can_distribute_opacity && !backdrop_filter &&
1459  bounds_promise != ContentBoundsPromise::kMayClipContents) {
1460  Save(total_content_depth);
1461  transform_stack_.back().distributed_opacity *= paint.color.alpha;
1462  return;
1463  }
1464 
1465  std::shared_ptr<FilterContents> filter_contents = paint.WithImageFilter(
1466  Rect(), transform_stack_.back().transform,
1468 
1469  std::optional<Rect> maybe_subpass_coverage = ComputeSaveLayerCoverage(
1470  bounds.value_or(Rect::MakeMaximum()),
1471  transform_stack_.back().transform, //
1472  coverage_limit, //
1473  filter_contents, //
1474  /*flood_output_coverage=*/
1475  Entity::IsBlendModeDestructive(paint.blend_mode), //
1476  /*flood_input_coverage=*/!!backdrop_filter ||
1477  (paint.color_filter &&
1478  paint.color_filter->modifies_transparent_black()) //
1479  );
1480 
1481  if (!maybe_subpass_coverage.has_value()) {
1482  return SkipUntilMatchingRestore(total_content_depth);
1483  }
1484 
1485  auto subpass_coverage = maybe_subpass_coverage.value();
1486 
1487  // When an image filter is present, clamp to avoid flicking due to nearest
1488  // sampled image. For other cases, round out to ensure than any geometry is
1489  // not cut off.
1490  //
1491  // See also this bug: https://github.com/flutter/flutter/issues/144213
1492  //
1493  // TODO(jonahwilliams): this could still round out for filters that use decal
1494  // sampling mode.
1496  bool did_round_out = false;
1497  Point coverage_origin_adjustment = Point{0, 0};
1498  if (paint.image_filter) {
1499  subpass_size = ISize(subpass_coverage.GetSize());
1500  } else {
1501  did_round_out = true;
1502  subpass_size =
1503  static_cast<ISize>(IRect::RoundOut(subpass_coverage).GetSize());
1504  // If rounding out, adjust the coverage to account for the subpixel shift.
1505  coverage_origin_adjustment =
1506  Point(subpass_coverage.GetLeftTop().x -
1507  std::floor(subpass_coverage.GetLeftTop().x),
1508  subpass_coverage.GetLeftTop().y -
1509  std::floor(subpass_coverage.GetLeftTop().y));
1510  }
1511  if (subpass_size.IsEmpty()) {
1512  return SkipUntilMatchingRestore(total_content_depth);
1513  }
1514 
1515  // When there are scaling filters present, these contents may exceed the
1516  // maximum texture size. Perform a clamp here, which may cause rendering
1517  // artifacts.
1518  subpass_size = subpass_size.Min(renderer_.GetContext()
1519  ->GetCapabilities()
1520  ->GetMaximumRenderPassAttachmentSize());
1521 
1522  // Backdrop filter state, ignored if there is no BDF.
1523  std::shared_ptr<FilterContents> backdrop_filter_contents;
1524  Point local_position = Point(0, 0);
1525  if (backdrop_filter) {
1526  local_position = subpass_coverage.GetOrigin() - GetGlobalPassPosition();
1527  Canvas::BackdropFilterProc backdrop_filter_proc =
1528  [backdrop_filter = backdrop_filter](
1529  const FilterInput::Ref& input, const Matrix& effect_transform,
1530  Entity::RenderingMode rendering_mode) {
1531  auto filter = WrapInput(backdrop_filter, input);
1532  filter->SetEffectTransform(effect_transform);
1533  filter->SetRenderingMode(rendering_mode);
1534  return filter;
1535  };
1536 
1537  std::shared_ptr<Texture> input_texture;
1538 
1539  // If the backdrop ID is not nullopt and there is more than one usage
1540  // of it in the current scene, cache the backdrop texture and remove it from
1541  // the current entity pass flip.
1542  bool will_cache_backdrop_texture = false;
1543  BackdropData* backdrop_data = nullptr;
1544  // If we've reached this point, there is at least one backdrop filter. But
1545  // potentially more if there is a backdrop id. We may conditionally set this
1546  // to a higher value in the if block below.
1547  size_t backdrop_count = 1;
1548  if (backdrop_id.has_value()) {
1549  std::unordered_map<int64_t, BackdropData>::iterator backdrop_data_it =
1550  backdrop_data_.find(backdrop_id.value());
1551  if (backdrop_data_it != backdrop_data_.end()) {
1552  backdrop_data = &backdrop_data_it->second;
1553  will_cache_backdrop_texture =
1554  backdrop_data_it->second.backdrop_count > 1;
1555  backdrop_count = backdrop_data_it->second.backdrop_count;
1556  }
1557  }
1558 
1559  if (!will_cache_backdrop_texture || !backdrop_data->texture_slot) {
1560  backdrop_count_ -= backdrop_count;
1561 
1562  // The onscreen texture can be flipped to if:
1563  // 1. The device supports framebuffer fetch
1564  // 2. There are no more backdrop filters
1565  // 3. The current render pass is for the onscreen pass.
1566  const bool should_use_onscreen =
1568  backdrop_count_ == 0 && render_passes_.size() == 1u;
1569  input_texture = FlipBackdrop(
1570  GetGlobalPassPosition(), //
1571  /*should_remove_texture=*/will_cache_backdrop_texture, //
1572  /*should_use_onscreen=*/should_use_onscreen //
1573  );
1574  if (!input_texture) {
1575  // Validation failures are logged in FlipBackdrop.
1576  return;
1577  }
1578 
1579  if (will_cache_backdrop_texture) {
1580  backdrop_data->texture_slot = input_texture;
1581  }
1582  } else {
1583  input_texture = backdrop_data->texture_slot;
1584  }
1585 
1586  backdrop_filter_contents = backdrop_filter_proc(
1587  FilterInput::Make(std::move(input_texture)),
1588  transform_stack_.back().transform.Basis(),
1589  // When the subpass has a translation that means the math with
1590  // the snapshot has to be different.
1591  transform_stack_.back().transform.HasTranslation()
1594 
1595  if (will_cache_backdrop_texture) {
1596  FML_DCHECK(backdrop_data);
1597  // If all filters on the shared backdrop layer are equal, process the
1598  // layer once.
1599  if (backdrop_data->all_filters_equal &&
1600  !backdrop_data->shared_filter_snapshot.has_value()) {
1601  // TODO(157110): compute minimum input hint.
1602  backdrop_data->shared_filter_snapshot =
1603  backdrop_filter_contents->RenderToSnapshot(renderer_, {}, {});
1604  }
1605 
1606  std::optional<Snapshot> maybe_snapshot =
1607  backdrop_data->shared_filter_snapshot;
1608  if (maybe_snapshot.has_value()) {
1609  const Snapshot& snapshot = maybe_snapshot.value();
1610  std::shared_ptr<TextureContents> contents = TextureContents::MakeRect(
1611  subpass_coverage.Shift(-GetGlobalPassPosition()));
1612  auto scaled =
1613  subpass_coverage.TransformBounds(snapshot.transform.Invert());
1614  contents->SetTexture(snapshot.texture);
1615  contents->SetSourceRect(scaled);
1616  contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
1617 
1618  // This backdrop entity sets a depth value as it is written to the newly
1619  // flipped backdrop and not into a new saveLayer.
1620  Entity backdrop_entity;
1621  backdrop_entity.SetContents(std::move(contents));
1622  backdrop_entity.SetClipDepth(++current_depth_);
1623  backdrop_entity.SetBlendMode(paint.blend_mode);
1624 
1625  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1626  Save(0);
1627  return;
1628  }
1629  }
1630  }
1631 
1632  // When applying a save layer, absorb any pending distributed opacity.
1633  Paint paint_copy = paint;
1634  paint_copy.color.alpha *= transform_stack_.back().distributed_opacity;
1635  transform_stack_.back().distributed_opacity = 1.0;
1636 
1637  render_passes_.push_back(
1638  LazyRenderingConfig(renderer_, //
1639  CreateRenderTarget(renderer_, //
1640  subpass_size, //
1642  )));
1643  save_layer_state_.push_back(SaveLayerState{
1644  paint_copy, subpass_coverage.Shift(-coverage_origin_adjustment)});
1645 
1646  CanvasStackEntry entry;
1647  entry.transform = transform_stack_.back().transform;
1648  entry.clip_depth = current_depth_ + total_content_depth;
1649  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1650  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1651  << " after allocating " << total_content_depth;
1652  entry.clip_height = transform_stack_.back().clip_height;
1654  entry.did_round_out = did_round_out;
1655  transform_stack_.emplace_back(entry);
1656 
1657  // Start non-collapsed subpasses with a fresh clip coverage stack limited by
1658  // the subpass coverage. This is important because image filters applied to
1659  // save layers may transform the subpass texture after it's rendered,
1660  // causing parent clip coverage to get misaligned with the actual area that
1661  // the subpass will affect in the parent pass.
1662  clip_coverage_stack_.PushSubpass(subpass_coverage, GetClipHeight());
1663 
1664  if (!backdrop_filter_contents) {
1665  return;
1666  }
1667 
1668  // Render the backdrop entity.
1669  Entity backdrop_entity;
1670  backdrop_entity.SetContents(std::move(backdrop_filter_contents));
1671  backdrop_entity.SetTransform(
1672  Matrix::MakeTranslation(Vector3(-local_position)));
1673  backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
1674  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1675 }
std::optional< Rect > GetLocalCoverageLimit() const
Return the culling bounds of the current render target, or nullopt if there is no coverage.
Definition: canvas.cc:1402
std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)> BackdropFilterProc
Definition: canvas.h:125
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:128
void PushSubpass(std::optional< Rect > subpass_coverage, size_t clip_height)
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
ISize subpass_size
The output size of the down-sampling pass.
std::shared_ptr< FilterContents > WrapInput(const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
Definition: image_filter.cc:18
@ kMayClipContents
The caller claims the bounds are a subset of an estimate of the reasonably tight bounds but likely cl...
std::optional< Rect > ComputeSaveLayerCoverage(const Rect &content_coverage, const Matrix &effect_transform, const Rect &coverage_limit, const std::shared_ptr< FilterContents > &image_filter, bool flood_output_coverage, bool flood_input_coverage)
Compute the coverage of a subpass in the global coordinate space.
static constexpr Color BlackTransparent()
Definition: color.h:270
static bool CanApplyOpacityPeephole(const Paint &paint)
Whether or not a save layer with the provided paint can perform the opacity peephole optimization.
Definition: paint.h:40
RoundOut(const TRect< U > &r)
Definition: rect.h:679
constexpr static TRect MakeMaximum()
Definition: rect.h:188

References impeller::BackdropData::all_filters_equal, impeller::Color::alpha, impeller::BackdropData::backdrop_count, impeller::Color::BlackTransparent(), impeller::Paint::blend_mode, impeller::Paint::CanApplyOpacityPeephole(), impeller::CanvasStackEntry::clip_depth, impeller::CanvasStackEntry::clip_height, impeller::Paint::color, impeller::Paint::color_filter, impeller::ComputeSaveLayerCoverage(), impeller::CanvasStackEntry::did_round_out, impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), GetLocalCoverageLimit(), impeller::Paint::image_filter, impeller::Matrix::Invert(), impeller::Entity::IsBlendModeDestructive(), impeller::kMayClipContents, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::TRect< Scalar >::MakeMaximum(), impeller::TextureContents::MakeRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::PushSubpass(), impeller::Entity::Render(), impeller::CanvasStackEntry::rendering_mode, impeller::TRect< T >::RoundOut(), impeller::Snapshot::sampler_descriptor, Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::BackdropData::shared_filter_snapshot, subpass_size, impeller::Capabilities::SupportsFramebufferFetch(), impeller::Snapshot::texture, impeller::BackdropData::texture_slot, impeller::CanvasStackEntry::transform, impeller::Snapshot::transform, impeller::Paint::WithImageFilter(), and impeller::WrapInput().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and impeller::DlDispatcherBase::saveLayer().

◆ Scale() [1/2]

void impeller::Canvas::Scale ( const Vector2 scale)

Definition at line 366 of file canvas.cc.

366  {
367  Concat(Matrix::MakeScale(scale));
368 }
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104

References Concat(), and impeller::Matrix::MakeScale().

Referenced by impeller::DlDispatcherBase::scale().

◆ Scale() [2/2]

void impeller::Canvas::Scale ( const Vector3 scale)

Definition at line 370 of file canvas.cc.

370  {
371  Concat(Matrix::MakeScale(scale));
372 }

References Concat(), and impeller::Matrix::MakeScale().

◆ SetBackdropData()

void impeller::Canvas::SetBackdropData ( std::unordered_map< int64_t, BackdropData backdrop_data,
size_t  backdrop_count 
)

Update the backdrop data used to group together backdrop filters within the same layer.

Definition at line 2092 of file canvas.cc.

2094  {
2095  backdrop_data_ = std::move(backdrop_data);
2096  backdrop_count_ = backdrop_count;
2097 }

Referenced by impeller::CanvasDlDispatcher::SetBackdropData().

◆ Skew()

void impeller::Canvas::Skew ( Scalar  sx,
Scalar  sy 
)

Definition at line 374 of file canvas.cc.

374  {
375  Concat(Matrix::MakeSkew(sx, sy));
376 }
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:127

References Concat(), and impeller::Matrix::MakeSkew().

Referenced by impeller::DlDispatcherBase::skew().

◆ SupportsBlitToOnscreen()

bool impeller::Canvas::SupportsBlitToOnscreen ( ) const

Definition at line 2215 of file canvas.cc.

2215  {
2216  return renderer_.GetContext()
2217  ->GetCapabilities()
2218  ->SupportsTextureToTextureBlits() &&
2219  renderer_.GetContext()->GetBackendType() ==
2221 }

◆ Transform()

void impeller::Canvas::Transform ( const Matrix transform)

Definition at line 354 of file canvas.cc.

354  {
355  Concat(transform);
356 }

References Concat(), and transform.

Referenced by impeller::DlDispatcherBase::transformFullPerspective(), and impeller::DlDispatcherBase::transformReset().

◆ Translate()

void impeller::Canvas::Translate ( const Vector3 offset)

Definition at line 362 of file canvas.cc.

362  {
364 }

References Concat(), and impeller::Matrix::MakeTranslation().

Referenced by impeller::DlDispatcherBase::translate().

Member Data Documentation

◆ kMaxDepth

constexpr uint32_t impeller::Canvas::kMaxDepth = 1 << 24
staticconstexpr

Definition at line 120 of file canvas.h.


The documentation for this class was generated from the following files: